this post was submitted on 27 Nov 2023
345 points (98.1% liked)
Asklemmy
44152 readers
1569 users here now
A loosely moderated place to ask open-ended questions
Search asklemmy ๐
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
A wizard duel game. 1v1. The gimmick is that you have to do the somatic (arm waving) component for your spells to fire. Could work with VR controllers or even a Kinect. The longer your arm travels, the stronger the spell becomes. You, as a wizard, can "create" a list of somatic components and attribute them to an effect, like "fire" or "darkness" or "lightning". By mixing and matching your waving, you could cast a variety of spells with different effects, like a lightning bolt that sets the enemy on fire and engulfs them in darkness. To avoid being hit, you could either finish a counterspell faster, hit the enemy with an appropriately strong spell (at least 1 somatic component less than his current casting) or set up shields that will absorb a number of damage before dissipating.
To make the game fancy, you'd be able to customize your wizard and your wizard tower, both of which would be the centerpieces of the duel. Everything you'd unlock through gameplay, no battlepass bullshit, no microtransactions, no bullshit grind to make it last longer than it should.
Magica on the PC had a really great intuitive spell system that was a "minute to learn, lifetime to master" sort of thing. I also played it with a controller, and found it lacking. But something like that PvP would be fun without waving your arms for 15 minutes at a time.
Yeah, duels would have to be short-ish, max of 8 minutes or so. Beat Saber and Just Dance sessions are better with some time to rest between songs.
Imagine that with Switch joycons.
Damn that would be so cool! It's an excellent idea. And it doesn't seem too farfetched (I have no idea tho), but I can see it as one of the next big things. You are on to something man. Also, username checks out.
Not exactly the same, but if you have/get your hands on a Quest I think you'd like Wands.