this post was submitted on 06 Dec 2023
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Gaming

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[โ€“] t3rmit3@beehaw.org 30 points 9 months ago* (last edited 9 months ago) (1 children)

It's sad, but I think that the massive explosion of really high-quality smaller games means there's ultimately less money to go around from buyers, all at the same time as big companies are consolidating funding into a few big-name series.

Anode Heart, Moonstone Island, Spirittea, My Time at Sandrock, Empty Shell, Quasimorph, Fae Farm, Sunkenland, Black Skylands, Techtonica, The Leviathan's Fantasy, Forever Skies, Ghostlore, Roots of Pacha, Stranded: Alien Dawn, Homestead Arcana, Terra Nil, Sifu, Industries of Titan...

All of those released this year. That's a LOT of really good small games (and that's just from the games I got), even if they're not all technically indie. I personally LOVE space games, as well as colony/group management sims, but Jumplight Odyssey just didn't feel like my vibe, sadly.

[โ€“] Telorand@reddthat.com 26 points 9 months ago

I think that the massive explosion of really high-quality smaller games means there's ultimately less money to go around from buyers...

I don't think it's so much that, as it is getting lost in the crowd. I've never heard of this game until just now, and I haven't heard of half of the games you listed. There's plenty of money to go around (just look at how well the Steam Deck has done), but nobody will buy your game if people can't find it.

And that's why big companies often do well by default; they have massive advertising budgets, so reaching their share of the market is often much easier.