683
Windows 11 scores dead last in gaming performance tests against 3 Linux gaming distros
(www.notebookcheck.net)
From Wikipedia, the free encyclopedia
Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).
Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.
Community icon by Alpár-Etele Méder, licensed under CC BY 3.0
It also doesn't work. I know that's what the parent comment said, but it's a total scam at the company level too.
"Oh, server networking is hard to do right. Let's do it client side"
"Oh, people are cheating. Let's add anticheat"
I've developed games where the client is the source of truth, and games where it's the server. It is almost always better to do anything that will be developed for more than a few weeks serverside.
Also from an engineering perspective it makes LOADS more sense as you can apply patches to the servers instantly vs. requiring the users patch the game themselves.
Also, you can control the variables of the system it's running on.
Of course, it means when you fuck up, it affects everyone at once.
But with journaling file systems and kubernettes orchestration it's SO easy to revert changes with modern day Linux.
Oh, absolutely. I can't believe we deployed web apps on IIS for instance. What a shitshow that was. If you can run the important bits on something predictable like linux with all the serverside tools that gives you, why wouldn't you.
>client is the source of truth
>company doesn't like the clients truth