this post was submitted on 07 Dec 2023
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I like all three of those games, but calling SMO "half Kirby and half Banjo-Kazooie" is incoherent to me. Bigger maps don't make your game more fun, go too big and all you've managed to do it make it more tedious to get from point A to point B. Also, kirby's power ups don't work the same way SMO's do - almost every SMO powerup changes the way you interact with the game world, whereas a kirby powerup just gives you new ways to dispatch enemies (which was already trivially easy).

SM Wonder is good but not quite at the high bar achieved by Donkey Kong: Tropical Freeze or Rayman: Legends