this post was submitted on 20 Dec 2023
-7 points (34.8% liked)
Games
16758 readers
878 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Justa small correction. People were disappointed because everything Starfield does there are games that do better. Questing and shooting is done better by Cyberpunk 2077 and Mass Effect trilogy. Space travel and exploration is done better by No Man’s Sky. Vehicle building is done much better by TotK, in my opinion. Also, Starfield is just boring, I got bored of it as soon I landed in New Atlantis. Thank Valve for refunds.
I wouldn't go that far. I have Totk still on pause because I personally didn't find it engaging enough and questing in cyberpunk isn't that much better than Starfield, and I beat both start to finish(both at launch, so ignoring any bandwagon style hate trains) so I definitely know how i'd feel about questing in both.
Ship building is actually one of starfields strongest points, as its pretty expansive. it's just related to exploration, not very important so a lot of people tend to skip it (and most of it is tied to the skill in the skill tree). Starfield creates a lot of in depth systems that didn't really give incentives into actually using them.