this post was submitted on 01 Jan 2024
180 points (92.9% liked)

Games

32371 readers
1248 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Mako_Bunny@lemmy.blahaj.zone 2 points 10 months ago (1 children)

You can change assets on the fly, yeah. Usually with stuff like making a gun blue you'd just load another texture and apply it to the material. It really depends on what the game is designed to do. For example a game where all the lighting is baked would have issues if certain parts of the level were changed in real time because you'd need to rebake the lighting (or add some dynamic lights specifically for certain objects)

Stuff like creating a quest in real time to the extent of hand crafted quests doesn't sound like it's quite there yet but there doesn't seem to be a technical limitation there other than what AI can do and how to refine it to do that in an interesting way. You never know but it still feels a bit early considering how little has been done so far.

[–] funkless_eck@sh.itjust.works 0 points 10 months ago (1 children)

other than what AI can do

Not to belabor the point here, but in a discussion of "can AI do this" [now/soon] - saying "if AI could do this... then it could do this - but it cant - but it might" doesn't seem to really counter my point that the next 5 years being full of empty promises about the potential (but not actualization) of AI.

[–] Mako_Bunny@lemmy.blahaj.zone 1 points 10 months ago

I was more just giving context about how things work from a game dev perspective