this post was submitted on 12 Jan 2024
222 points (96.2% liked)

Games

32952 readers
355 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 2 years ago
MODERATORS
 

Hey all!

I'd like to request recommendations (spoiler free!) for games where you need to make choices, take sides, kill or not kill someone, follow or do not follow orders, but where the consequences actually matter - and most importantly, where the choices aren't "obviously good choice vs obviously bad choice".

Give me games where I can choose to side with one kingdom or another, but there's no clear moral high ground, or where I need to decide to save someone dear to me at the cost of innocent lives. I do not want things like "save all the children and get the happy ending and make flowers grow" versus "kill everybody and everything blows up and the world gets all its water replaced by acid".

What games fit this requirement?

you are viewing a single comment's thread
view the rest of the comments
[–] Laticauda@lemmy.ca 14 points 11 months ago* (last edited 11 months ago) (1 children)

Detroit: Become Human generally has big overarching choices that are more obviously good vs bad, or rather pacifist vs violent and deviant vs machine, but a lot of the smaller in-between choices can make a big difference regarding who lives and who dies, and a lot of them aren't obvious, especially in Kara's story line. One in particular that I remember can seem like an obvious "doing the right thing" choice but it actually is a choice that can get several characters killed as a result if you do what seems like the "good person" thing. Getting to the end with everyone still alive can be surprisingly difficult without a guide, and there are a lot of different endings and branching paths depending on a lot of different choices. One character has I think somewhere around 26 separate chances of dying in the story at different points in the game. There's an achievement for getting all of them lol.

Heavy rain is similar to DBH but less obvious about having particular good or bad routes iirc. Like it doesn't do the "pacifist vs violent" or "deviant vs machine" style choices, but there are a lot of different choices that can affect the ending and who survives to the end.

Dragon Age Origins is an oldie but a goody with a ton of endings and decisions that aren't strictly good or bad. The following DA games are good too but the first one fits what you're looking for the most.

Those are ones I can think of off the top of my head.

[–] PM_Your_Nudes_Please@lemmy.world 4 points 11 months ago

If you’re looking for more like this, check out the Telltale games. In particular, I’m a fan of The Wolf Among Us. It’s based on a comic book series (called Fables, if you wanted to google it,) where fairy tale creatures are real and live hidden among humans; It’s a good old fashioned murder mystery where the lead detective is the Big Bad Wolf. I won’t spoil anything here, but there are a lot of decisions which can have a major impact further down the line.

The Batman telltale game is very similar; It’s less focused on “Batman the asskicker” and more focused on “Batman the world’s greatest detective” where you’re trying to uncover a plot by an unknown villain.

The Walking Dead is what put the game studio on the map for most people, but it’s ironically the game I like the least. Your choices do matter, so you may end up enjoying it. But I personally enjoyed the mysteries from the two latter games more than I enjoyed the interpersonal relationships in The Walking Dead. But maybe that’s just my autism talking.