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submitted 5 months ago by mr_MADAFAKA@lemmy.ml to c/steam@lemmy.ml
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[-] Wilzax@lemmy.world 6 points 5 months ago

Don't get me wrong, as-is it's already very playable and fun. Worth the price by a long shot. I'm hopeful it will continue to improve but even if the company vanished tomorrow and left the game in its current state, I would be satisfied with my purchase.

[-] Mathazzar@lemmy.world 3 points 5 months ago

Its pretty clear that the automation aspect was a little over sold in some of the trailers. In one trailer, two lines of cattiva are carrying iron bars from what appears to be a forge.

Pals won't pull out of forges AFAIK. So it feels like they threw 2 stacks of iron behind the forge and recorded it as an automation demonstration.

I think I've spent the last 4 days not doing anything except trying to get the pal automation to be a little more controlled..

[-] Wilzax@lemmy.world 1 points 5 months ago

Yeah it would be cool to see something similar to the factorio logistics network for pals, crafting stations, and storage. Requesters, providers, and storage settings on inventory slots is all it would take

[-] learningduck@programming.dev 4 points 5 months ago

This sounds like SlaveWolrd than Pal lol. Lines of pals carrying resources like conveyor belts.

[-] Wilzax@lemmy.world 1 points 5 months ago

No the pals already do this by default, I just wish I could control which chests they use more finely

[-] GTG3000@programming.dev 1 points 5 months ago

Probably something more like RimWorld would be it. Filters on boxes, task bar to tell your anubis to stop wasting time on mining and prioritize crafting, stuff like that.

this post was submitted on 24 Jan 2024
342 points (93.6% liked)

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