this post was submitted on 31 Jan 2024
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I mean, it's not just collectibles that make those games big. Large worlds with many side quests, RPG or skill systems that require a lot of grinding to progress. It's not like the game is designed the same way as Call of Duty, except there's collectibles, Ubisoft's games are fundementally bigger.
Fair enough, and it is definitely bigger. But in my mind, systems that get no engagement from me are systems that don't exist, therefore making the game smaller.
What I particularly hate is the catacombs and other recycled open world stuff in Elden Ring. I'd much rather have another Sekiro sized game with a lot of quality than a 100h+ game I'll only play once, because replaying anything more than the main progression path feels like a chore but it still gives you loot.