this post was submitted on 31 Jan 2024
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Games

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Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
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  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
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Comments.

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My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

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Nitter link: https://twiiit.com/DestinLegarie/status/1752363668988449004 (Now fixed!) Might have to use this link multiple times to find a instance that isn’t rate limited or check the wiki and change the url manually.

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[–] RightHandOfIkaros@lemmy.world 17 points 7 months ago (1 children)

$70 for 10 hours of content that autocompleted for early players? Turbo yikes.

[–] Paranomaly@sh.itjust.works 18 points 7 months ago (4 children)

Not to defend this game in particular, but criticizing a game for its length vs cost alone is a bad trend that leads to Ubisoft-esque bloat and padding. There are plenty of shorter games that were well worth the price (Revengence, Titanfall 2, Portal 2, hell, most of Valve's full single player games to name some)

[–] Blackmist@feddit.uk 12 points 7 months ago

It's like rating a book by the number of pages.

[–] Iapar@feddit.de 7 points 7 months ago

Yeah I did the same for a while. Thought about I like 1 dollar per 1 hour. So if I payed 50 dollar for a 70 hour game that's good.

Now I think that a game with 8 hours can be worth 70.

[–] sneezycat@sopuli.xyz 5 points 7 months ago (1 children)

Ubisoft padding doesn't count for length for me. I ain't getting the 27000 collectibles, AC is 20h long not 200h long.

[–] all-knight-party@kbin.run 3 points 7 months ago (1 children)

I mean, it's not just collectibles that make those games big. Large worlds with many side quests, RPG or skill systems that require a lot of grinding to progress. It's not like the game is designed the same way as Call of Duty, except there's collectibles, Ubisoft's games are fundementally bigger.

[–] sneezycat@sopuli.xyz 2 points 7 months ago

Fair enough, and it is definitely bigger. But in my mind, systems that get no engagement from me are systems that don't exist, therefore making the game smaller.

What I particularly hate is the catacombs and other recycled open world stuff in Elden Ring. I'd much rather have another Sekiro sized game with a lot of quality than a 100h+ game I'll only play once, because replaying anything more than the main progression path feels like a chore but it still gives you loot.

[–] Aussiemandeus@aussie.zone 1 points 7 months ago (1 children)

Outerwilds is really short

[–] loobkoob@kbin.social 2 points 7 months ago (1 children)

Around 15 hours for someone who goes in completely blind, I think. Or 20 minutes for someone who knows what they're doing!

[–] Aussiemandeus@aussie.zone 1 points 7 months ago (1 children)

Yeah one of my favourite games ever too

[–] loobkoob@kbin.social 2 points 7 months ago (1 children)

Mine, too! It really showcases the kind of narrative that is only possible with the interactivity of video games as a medium. If I could experience any game again for the first time, it'd be Outer Wilds!

[–] Aussiemandeus@aussie.zone 1 points 7 months ago

Yeah, i watched my wife play too capture some of that awe again

[–] ALostInquirer@lemm.ee 12 points 7 months ago (1 children)

Might it be better in future to screenshot the post, quote the text and cite the author/poster, supposing one wants to avoid any linking to Twitter?

[–] nanoUFO@sh.itjust.works 6 points 7 months ago

Some people like twitter or want more context, I might screenshot the posts in the future with how Nitter is getting clamped down on.