this post was submitted on 05 Feb 2024
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Oddly enough and ironically, structure and restrictions can open things to creativity. It's kind of like distilling a project to just the creative portion.
Personally I used to do a lot of writing, worldbuilding, and language construction when I was younger before I burned out in school. I wanted to get back to that but couldn't come up with any ideas like I used to. But then I decided to lay down some rules. D&D was mentioned, which is a great example for this: you get a highly developed setting and specific scenarios, but it's up to you to find the solution to the problem.
It's not exactly play as you asked. But maybe you could consider play as part of what I'm talking about. The first part, when you're entertaining all sorts of ideas, before picking a solution, feels like play to me. Although I like the next part more, when everything and everyone clicks on a solution. It feels like a bonding experience ig
Makes sense. They give you a creative form to fill out. With whatever you want.
Does D&D give easy forms to fill? I wasn't allowed to read much either, so my imagination is stunted when it comes to storytime.
Yes definitely, in D&D as a player you get all the details about what and where, and you only have to fill in the how. For example, the character sheet is basically a template with slots and points that you can find precalculated examples for. The only thing you fill in is your backstory, and take actions during the story.
The DM is also usually helpful to suggest hints or ask leading questions in case you still are stumped during roleplay.