this post was submitted on 08 Feb 2024
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They definitely shouldn't've used the term “Games-as-a-Service”
It doesn't sit right, why they would use that full well knowing what it actually entails?
This feels more like PR damage control, instead of just saying its not GaaS and the claims were a mistake.
No DLC, no monthly paid “expansion” content packs?
A very specific set of no’s and a very clear yes to GaaS…
They haven't fucked us over so far with DLC, MTX or any bullshit with their previous entries, so no reason to believe they will do here, they are very open with their development and talking to the community. So until they actually screw us over, it's unfair to pretend we are being.
It just sounds like a miscommunication/misuse of the term by KRAFTON, Unknown Worlds then came out to clarify. We will just have to wait and see, we can get actually angry once we know there's going to be some bullshit involved.
The only current downside to the next Subnautica is that it's going to be built on UE5, I just hope they manage to avoid all the shortcuts.
Shortcuts?
A lot of UE games are low performance or use shit features (like TAA). You can make something which "looks good" quickly with the engine and a lot of devs do just that instead of taking their time to tweak things for better performance or visual fidelity. So instead we get stuck with blurry messes.
It feels like the developer and the publisher not being on the same page to me.
Live service is extremely appealing to investors and business people
Well, they failed to answer one more huge question when it comes to GaaS... Is it always online DRM?
On console platforms like the Switch, I can play Subnautica offline anywhere, and though the second game is likely far outside the switch's capabilities, I think DRM model is an important thing to clarify when it comes to GaaS definition.
Yeah it sounds like it would be a subscription and you'd have to subscribe to get updates.