this post was submitted on 11 Feb 2024
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Generally speaking, I agree. The draw for those garden variety triple AAA games really should be the game play itself and not necessarily the graphics considering how many them are released every year. More brute force processing power to continuously increase the number of pixels with ray tracing far beyond practical limits is never going to make up for a lack of care, attention to detail, and artistry in the actual game assets.
On the other hand, I'm a sucker for simulation games, particularly flight sims, and I can't help but think it'd be sick as hell if I could have an RTX 5090 Ti and an R9 8950X3D to make that shit look indistinguishable from real life.
Also it's my dream for modders to make KSP look identical to MSFS, and honestly it's already halfway there. Unfortunately modding a game in that fashion, especially one that came out in the early 2010s, is always going to result in a horrific unoptimized mess. A nice realism overhaul suite of gameplay and graphics mods can easily push into requiring 64gb of RAM these days, and over 16gb of VRAM. But wow would it be worth it if I could ever afford such a system. For now I'll need to settle on the frankly depressing experience my laptop with an intel iGPU can provide.