this post was submitted on 15 Feb 2024
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The big 2 vendors jumped on the Raytracing bandwagon too early and it shows.
Ray tracing was the hot new buzzword after CP2077 showed off what consoles couldn't at the time.
Unfortunately the tech didn't even mature on PC yet, at least not without upscaling and now frame gen to help get it to more pleasing framerates.
Yeah I thought the same reading that.
Even in the very game, CP2077, as impressive as it can be, it can also be just as disappointing. It's still a nice technical marvel, but it's not at all the gamechanger it wanted to be.
And there's games such as A Plague Tale Requiem where the baked lighting looks flat-out better in most scenes than the raytracing, since unlike the "realistic" raytracing they hand-crafted it to be unrealistic but fitting for the tone and atmosphere of the scene. So I turned it off again.
I'll be honest, so far the only game where RT universally made me go "I'll leave that on, that's awesome!" is Riftbreaker. And it has a comparatively minor effect there, but at least a purely positive one (CP2077 I prefer at native rez over RT + DLSS which gets a weird pseudo-blur even with carefully tweaked resharpening, it's just part of how it renders I think as other games don't have this issue).
And all for prettier shinies. No offense, but SSAO/Cubemaps are still damn pretty looking and cheaper in terms of resources. For me, 2077 still runs like ass with raytracing even today.
Ray tracing in this generation was a classical case of "biting more than you can chew". Huge distraction.
Doesn't help AMD is behind compared to Nvidia