this post was submitted on 26 Feb 2024
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GeapheneOS (Pixel only) has sandboxed play services by default, with controls over location data, etc. Not sure if that's what you're after but I thought I'd mention it.
Thanks but I'm shooting for as little contact with Google as possible
Ironically, GrapheneOS is pretty much that (minus the hardware) unless you want to get an iPhone or Windows phone. You'll have to have Play Services to play the games you want to play; may as well use the only sandboxed version afaik. The reason the Pixel line was chosen is because it's essentially what iPhone is for Apple... There will be no vendor add-ons or modifications, just stock android which can be modified into things like GrapheneOS. But it's more for security and privacy than it sounds like you need. Just keep in mind whatever you choose, cracked apps have a much higher chance of containing malware unless you learn to crack them yourself, but then you'd have no time to game.
https://grapheneos.org/usage#sandboxed-play-services
ETA: It looks like there is a modified open source Play Services client called MicroG, which is basically a rewrite of Play Services that allows things to work, but things requiring payments or payments via NFC etc may not work.
I think you just want to play games without play services, not actually learn apk reverse engineering (which is a very complex skill), so MicroG is probably what you want. https://microg.org/
What data would be sent off having Google Play services installed? I get that you can disable certain permissions and can also use profiles.
Ideally I wouldn't want to use profiles. I could use something like Shelter on a rooted device but that kind of slows down multitasking
Nothing, if you want. You can disable network permissions on play services. ~~Google~~ DDG first to make sure that won't break the game. Depends on what the game uses play services for... if it's some local functionality it will be fine, if it's remote functionality then it will break.
Good point. I had forgotten about disabling network access. I think a majority of the games I paid for work off the idea that if you connect a few times or have a certain amount of plays times you can then play offline. Well the ones that check that is.
Maybe I'll give this a go. Thanks for the advice
Windows phone? How is that still relevant?