this post was submitted on 25 Feb 2024
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Gaming

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[–] LaSaucisseMasquee@jlai.lu 15 points 6 months ago* (last edited 6 months ago) (12 children)

A newer engine would get rid of chests hidden into the ground for storing NPC’s items.

I mean, this is an obviously laughable example but you can be sure that other quirks of the engine are holding back creativity and performance.

[–] Mars@beehaw.org 10 points 6 months ago (10 children)

As I said Creation Engine did mot stop another studio from being creative.

They are not being hold back by Creation Engine in game design, they are stuck in a design philosophy and production strategy that until now has and got them lots of praise and sales.

They use the chest trick because saves reworking the inventory and container system. That would take time and left the game almost the same, so they don’t.

If they used Unreal engine they’d have to build a new inventory and container system from scratch, who knows if they would end up taking the hidden chest idea (it mostly works) and porting it?

The “Update your engine Bethesda” discussion is valid from many points of view, but most of the problems with current Bethesda releases are cultural. They don’t test nearly enough, they don’t have a “fun” game until a couple months before release, they don’t coordinate the content and mechanics production in any way, the quest writing is a free for all.

And until now things worked out. So they refuse to address those issues.

[–] Hadriscus@lemm.ee 1 points 6 months ago (1 children)

Yea I like your explanation. It worked until now

[–] Mars@beehaw.org 1 points 6 months ago

I’m sure that many people in the studio are having a bad time with how quick the internet discourse has gone into “Starfield Actually Bad” territory. It’s not easy refining that kind of feedback.

BUT. BUT. I’m not sure about the “until now” because Starfield has sold incredibly well, even for a game launched directly in game pass and not supporting PS5.

Even if internet gaming people don’t like the game, the market said it’s ok. BioWare survived a few blunders until destroying their brand, and Blizzard still goes strong.

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