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It feels easier to win in the lottery than to sell one copy of my game.

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[-] NocturnalMorning@lemmy.world 24 points 4 months ago

You gotta build a following before releasing your game. I'm streaming my game development to help with that, also do game jams in my spare time. When it's closer to being done I'll reach out to some big streamers on YouTube and offer to pay them to play my game, and maybe even do a cheap bit of advertising If I can. May create a website for it even. People can't play what they don't know about. You have a lot of work to do to get your game noticed. I'm going through it right now. Best of luck!

[-] wawe@mastodon.gamedev.place 7 points 4 months ago

Thank you, best of luck to you as well! I have done most of those steps but for my first game I have no big expectations.

[-] NocturnalMorning@lemmy.world 3 points 4 months ago

Same, I'm trying to manage my expectations as well. If it doesnt do well, it doesn't do well. I'll just keep adding to the game, and working to add content to it.

this post was submitted on 27 Feb 2024
137 points (85.5% liked)

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