[-] wawe@mastodon.gamedev.place 6 points 3 months ago

Thanks you! We will see :D.

[-] wawe@mastodon.gamedev.place 13 points 3 months ago

Yeah, my first problem is getting people to notice the game, but getting all negative reviews would probably be depressing :D

Thank you! Hope you enjoy the game!

[-] wawe@mastodon.gamedev.place 11 points 3 months ago

Thanks for sharing! I will try to be more active there for my next game!

[-] wawe@mastodon.gamedev.place 3 points 3 months ago

Thanks for feedback! I will take a look at these! I think I made the green slime transparent in the score screen so it doesn't cover all other enemies, but power up thing sounds like a bug!

If you want to help game get visibility, writing review on steam would be really helpful!

[-] wawe@mastodon.gamedev.place 7 points 3 months ago

Most of my testing/playing have been on steamdeck! In my local game events I just walked to people and gave them my steamdeck to test the game :D

[-] wawe@mastodon.gamedev.place 15 points 3 months ago

Thank you! I used Monogame and it was interesting experience trying out framework instead of engine. As a long time Unity dev I liked the full freedom with framework and liked creating everything myself. It is probably not best fit for beginners but for someone with C# experience it is something that I would recommend.

364

I released my first game on Steam and got rid of impostor syndrome!

My first game Mushy Score is out on Steam! I have been creating games since I was a child but never felt like a real game dev. Now I finally have a game that I can show to other people.

Mushy Score is a 2D Roguelike where you fight against endless waves of enemies. Collect points and try to get a high score! I am super exited for the release !

If you like similar games go check it out: https://store.steampowered.com/app/2480740/Mushy_Score/

@games

20
Has anyone tried Leantime? (mastodon.gamedev.place)

Has anyone tried Leantime?

I am looking for new productivity tool and found Leantime. It looked interesting, but I found some conflicting information about what features the selfhosted version contains. Does it contain all features or only core features?How is it as productivity tool and would you recommend some alternative?

I currently use Trillium Notes and Super Productivity for planning projects and time tracking.

@selfhosted

[-] wawe@mastodon.gamedev.place 7 points 4 months ago

I would also say that most of the walking simulators that where mentioned here:

My mentions would be The Last of Us, Spec Ops: The Line and Amnesia: The Dark Descent. Also The Stanley Parable depending on what you consider "completing" that game.

[-] wawe@mastodon.gamedev.place 3 points 4 months ago

League of Legends: I try to get diamond before Riot removes Linux support.
Mushy Score: I a lot of testing before releasing the game.
Spiritfarer: Just to have something relaxing alternative.

[-] wawe@mastodon.gamedev.place 12 points 4 months ago

Well that explains why nobody is buying it.

[-] wawe@mastodon.gamedev.place 7 points 4 months ago

Thank you, best of luck to you as well! I have done most of those steps but for my first game I have no big expectations.

137

It feels easier to win in the lottery than to sell one copy of my game.

@memes
#indiedev #meme

94
submitted 4 months ago* (last edited 4 months ago) by wawe@mastodon.gamedev.place to c/games@lemmy.world

Do you find open source games interesting/good thing as a gamer?

@games I am a game developer working on game called Mushy Score. I decided that my niche would be to create open source games. I think these could be helpful for developers or teachers to teach about games and how they are made. Most open source games are small game jam games, but there are few “real games” that are open source like 0 A.D. and Doom. As a non-developer do you think open source games could be good thing?

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wawe

joined 11 months ago