this post was submitted on 29 Jul 2023
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Sure, but none of it is as simple as just saving what you need to at fixed points, and letting the console handle the suspend function.
Oh, and additionally: what happens when you softlock yourself by saving just as you're about to die? Is the player to blame? Sure. Will they blame you anyway? You betcha.
You can still have checkpoints and auto saves at intervals. That way you can reload if you save a second before dying or whatever.
Depends on how weird of a bullshit you're doing and what engine are you using, but sometimes it's even easier, you just use the readily available module.
As for the second point, you avoid it by giving the user control on when they save, you allow them to save unlimited amount of times, and you do some autosaves here and there. We have this technology since forever, we just never used it on consoles before because hard drives for it were expensive