this post was submitted on 01 Mar 2024
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Advice for Cyberpunk RED? (sh.itjust.works)
submitted 6 months ago* (last edited 6 months ago) by sbv@sh.itjust.works to c/rpg@ttrpg.network
 

I'm thinking of running a Cyberpunk RED campaign. My group has played D&D together for about five years now.

Any suggestions or advice on running the game? Are there any game play or mechanics tips that would help people coming from D&D?

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[–] sbv@sh.itjust.works 1 points 6 months ago (2 children)

I'd like to introduce my players to a non-D&D setting/rule set in a way that's fun. My players typically enjoy combat-heavy games, where they are on the side of good. They've put some effort into role playing race (elf and dwarf) and class.

Can you suggest good short (10-20 hour) starter adventures/modules?

[–] blumf@dice.camp 1 points 6 months ago

@sbv @andrewrgross DragonBane, the free Quickstart rules has pre-gens and an adventure.
The mechanics allow for some great combat.
If it works out, the core set contains a sandbox campaign, plus a lot more, which leads on from the Quickstart.

[–] belchion@rollenspiel.social 1 points 6 months ago

@sbv @andrewrgross The starter scenario for Green Ronins Fantasy AGE / Dragon Age RPG should fit.