this post was submitted on 12 Mar 2024
289 points (98.3% liked)
linuxmemes
20417 readers
1202 users here now
I use Arch btw
Sister communities:
- LemmyMemes: Memes
- LemmyShitpost: Anything and everything goes.
- RISA: Star Trek memes and shitposts
Community rules
- Follow the site-wide rules and code of conduct
- Be civil
- Post Linux-related content
- No recent reposts
Please report posts and comments that break these rules!
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
take both and use webgpu/wgpu
That's for webapps tho?
Please make simple webpages and apps not in web, webapps are bloated and software as a service is not future proof. Plus, they almost never work for me.
no, it's not. wgpu maps/translates calls to webgpu (duh) , webgl, opengl, gles, vulkan, dx11, software rendering etc depending on what platform it's running on.
it's a bit bloated since you're basically including code for all backends but whatever, final executables are still like 5 mb.
no web involved unless you want to
wgpu is a Rust library. Using it from programs they are not written in Rust, such as Godot games, poses a significant challenge.
well there's also dawn for c++, which is also an implementation of webgpu.
wgpu also has official c/c++ bindings.
btw you probably don't need a low-level gpu library if you're already using a game engine...
the low level graphics library calls have to be implemented somewhere, don't they? if i'm one of the developers of the Godot engine, and I'm writing Godot in C++, I'm not going to use a Rust graphics library