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""We were finally at a state in the project where we could play through the whole [game]. And it became very clear that we were missing the large final location that was going to tie the story together and have a satisfying action-filled payoff," Shen said. "I was both implementing the main quest and leading the quest design team, so I had absolutely no time. The entire quest design team was already overbooked.""

The quest design team being overbooked and not having time certainly explains a lot.

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[-] alcoholicorn@lemmy.ml 10 points 3 months ago

The worst part is that it's the opposite of effortless, imagine what they could have with 8 years of designing a deep, rich world with compelling stories, 8 years of adding whatever features seem cool. Instead we get an endless expanse with the depth of a puddle.

[-] A_Random_Idiot@lemmy.world 3 points 3 months ago

its a lot of effort to create it, but once its created he just has to feed it prompts and watched the fanboys buy up version after version.

this post was submitted on 20 Mar 2024
115 points (96.0% liked)

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