this post was submitted on 29 Mar 2024
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[–] mozz@mbin.grits.dev 2 points 7 months ago

Yeah. This is why I like his table. I get what @Ziggurat@sh.itjust.works is saying in that random encounters can feel kind of same-y and pointless -- but if there's a little subplot that the encounter is looping the players into, where they can decide for themselves how to react to what happens and how much to involve themselves in it -- then it can form instead a good way to add some grist to the let's-have-fun mill.