this post was submitted on 06 Aug 2023
246 points (100.0% liked)
Gaming
30555 readers
313 users here now
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.
See also Gaming's sister community Tabletop Gaming.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
What differences do you see when you use Vulcan? And what's the deal with triple buffering?
Triple buffering basically means that the GPU can temporarily store frames in three different locations in VRAM. This has implications for smoothness and frame time, so it should in theory always be the best option for v-sync and avoiding tearing.
Vulcan should be more efficient so you should get somewhat better performance, though my understanding is it depends on card (AMD cards are kind of designed for Vulkan, but not so much nvidia cards).
When Vulcan worked for me it used less Vram, then dx11 does now on linux.
My experience is that the directx reflections and post processing look worse. Triple buffering on was causing screen tears.
vulkan is more efficient on AMD than directx, as I understand it.