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submitted 2 months ago by Carighan@lemmy.world to c/games@lemmy.world

Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

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[-] dojan@lemmy.world 9 points 2 months ago* (last edited 2 months ago)

Unity's modus operandi is to develop a feature halfway and then deprecate it and replace it with something that's not yet released. Such a mess of a product.

[-] FiniteBanjo 5 points 2 months ago

They also spend valuable resources hounding developers into paying them, citing made up sales estimates.

[-] echodot@feddit.uk 2 points 2 months ago

Sounds like Microsoft should buy them.

this post was submitted on 13 Apr 2024
740 points (99.5% liked)

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