this post was submitted on 13 Apr 2024
741 points (99.5% liked)

Games

32579 readers
1544 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Unity's Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

you are viewing a single comment's thread
view the rest of the comments
[–] Gabu@lemmy.world 2 points 7 months ago (1 children)

What I love most about Godot is that it doesn't give a fuck whether you want to use python-like code or write your own libraries in C#/C++. 10 minutes and you've got something working.

[–] Chee_Koala@lemmy.world 4 points 7 months ago* (last edited 7 months ago)

I can't even imagine how that backend must look, 🤣 I work 100% in GDscript, but it's really cool to hear : "Yeah it's about 30% GDscript and 70% C++"

Coming from Java, I personally love how signals work between classes. Friggin hated my getters and setters, and the way signals work in Godot is just like how my brain thinks about that problem, so very easy to use and understandable.