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Fallout 4 (lemmy.dbzer0.com)
submitted 2 months ago* (last edited 2 months ago) by strongarm@lemmy.dbzer0.com to c/patientgamers@sh.itjust.works

So I figured it's about time I gave this game a shot.

I'm familiar with the series, but never really loved it, have played all previous titles but most of my time is on F3 and FNV.

I think the reason why I didn't pick this up earlier was because I didn't feel like going further into the Fallout universe, it felt like Bethesda were milking the golden cow.

Of course I'm trying it now as I picked it up cheap and the TV series has come along, of which in almost at the end of. It very much feels like the TV show is Fallout 4 on TV, but then I've never played F76.

The game is nice, very familiar to what I remember of F3 and FNV, I wonder how open it is with the perks system, or will I have to put levels into gunplay at some point?

I'm trying to stick to the main quest to start with, I've helped out the Minutemen, and then made a b-line to Diamond City before setting off to find the private detective so still pretty early on. Dogmeat is a fine companion for the road.

Any tips or suggesting for a good start, and play through?

There is a patch landing at the end of the month, so I haven't experimented with any mods just yet.

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[-] db0@lemmy.dbzer0.com 7 points 2 months ago

I modded the game from the first time. Since it's my first time playing it, I used Sim Settlements 2 out of the box, but I did try my hand at Settlement management without it (since its features don't unlock immediately, there's some sidequests) and it was agonizing as you describe. However with Sim Settlements 2, not only is it a breeze, but the settlements look way more interesting as well without inordinate amounts of time. I enjoy finding things to equip my settlers to fight off attacks etc.

[-] Malix@sopuli.xyz 4 points 2 months ago

...that actually sounds interesting, Might need to look into that. My original plan was just to mod in infinite carryweight and such and just pick a direction and go on an adventure but now I'm reconsidering.

So how does the sim settlements thing work, if I'm going with it, do I need to (or want to?) install all the chapters, or should I add those once "I'm done" to move it along?

[-] db0@lemmy.dbzer0.com 4 points 2 months ago

You can follow the quests of SS2 to unlock more stuff, but I think some of them unlock on their own? Don't have quite enough experience with it. But it provides enough out of the box that you would do the basics and then have pretty well maintained settlements anyway.

Not sure what you mean by " install all the chapters". IIRC it's just one file.

[-] Malix@sopuli.xyz 4 points 2 months ago* (last edited 2 months ago)

what I meant was that their site (https://simsettlements2.com/) lists 3 different chapters as different downloads, each newer requiring the previous ones.

haven't delved in their documentation yet, I'm assuming these are stacking changes/quests somehow, but.. dunno. I'll read into it.

[-] db0@lemmy.dbzer0.com 3 points 2 months ago

Huh, I didn't even realize. Thanks!

[-] starchylemming@lemmy.world 2 points 2 months ago

for carryweight you dont even need mods. open the console once, swat in a player.modav carryweight 1000 and be done with it

this post was submitted on 17 Apr 2024
82 points (94.6% liked)

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