Malix

joined 2 years ago
[–] Malix@sopuli.xyz 7 points 8 hours ago* (last edited 8 hours ago) (1 children)

ooh, nice. finally some ntsync support starts showing up. I'm not expecting miracles, but in general it still should (?) be better than existing e/f-sync thingies in general?

edit: probably depending on the application/game, but still. Nice to see things moving forwards.

[–] Malix@sopuli.xyz 3 points 17 hours ago

It's great in VR, i just have an ancient oculus devkit 2 or so, its horrid mess of cables I don't want to deal with

Too early adopter issues. :P

[–] Malix@sopuli.xyz 1 points 1 day ago* (last edited 1 day ago)

well, they probably didn't back when 510 drivers were a thing (as the link you provided links to 510.xx driver documentation), but later on they were enabled.

https://wiki.archlinux.org/title/NVIDIA/Troubleshooting#GSP_firmware

The use of the GSP firmware, enabled by default since version 555 of the NVIDIA driver released in June 2024, is known to cause a range of issues including Vulkan failures and system crashes.

and https://download.nvidia.com/XFree86/Linux-x86_64/575.64/README/gsp.html

The GSP firmware will be used by default for all Turing and later GPUs

[–] Malix@sopuli.xyz 6 points 1 day ago* (last edited 1 day ago) (2 children)

Which nvidia driver you're using? If you're using the regular old nvidia blob, you might want to try disabling the gsp firmware. But note that this can't be done with nvidia-open, only on nvidia.

Previously the gsp firmware was a bit problematic on some systems and wayland, disabling it solved some issues. But it has been fine since the 575 drivers, at least for me (rtx3090)

[–] Malix@sopuli.xyz 26 points 2 days ago* (last edited 2 days ago) (5 children)

I'm going to go with Euro truck simulator 2.

The experience of chill driving across europe and listening to podcasts is nice. The game isn't complicated enough to affect listening experience, but also engaging enough on it's own right that it stays interesting.

I have probably seen 80% or so of the roads and cities, bit they still feel fresh... Could be that I'm forgetting places faster than I'm getting familiar with them as well.

I do have a steering wheel and pedals, but they're just too cumbersome to get out and my wheel stand is made for someone at least 20 shorter than I am, so the experience is hampered a bit anyway. Because I'm lazy I've just resulted to driving witn mouse and keyboard combo.

Edit: typos. Typing on phone is butts

[–] Malix@sopuli.xyz 1 points 1 week ago

While I do agree, I dunno how meaningful or realistic data it would offer when some users switch between platforms.

[–] Malix@sopuli.xyz 2 points 1 week ago* (last edited 1 week ago) (1 children)

huh? or did I miss something here?

edit: or are plain-text curlable websites a feature I'm not aware of? Or curl'ers use some striptags feature?

[–] Malix@sopuli.xyz 56 points 1 week ago (4 children)
[–] Malix@sopuli.xyz 4 points 1 week ago

... oookay, never seen a group credit before

[–] Malix@sopuli.xyz 7 points 2 weeks ago

also related: companies which track your spending to help you unsubscribe from services: so essentially someone else is tracking your payment history. They either sell that payment data to make profit, or you pay a subscription to cancel subscriptions (and get your payment data sold), sounds like a lose-lose deal.

[–] Malix@sopuli.xyz 4 points 2 weeks ago

mean while: me, a strongly questionable intellectual who bought the 7 wardog discount package.

Ladies? Your move. /s

[–] Malix@sopuli.xyz 8 points 2 weeks ago* (last edited 2 weeks ago)

I could see a single short mini-episode where Duke shoots shit up and saves the day, and that's the depth it goes. A whole series? Kinda seems a bit too thin for that.

Besides, considering the character: if they keep him as is - some people are gonna raise hell. If they don't - other people gonna raise hell. I don't see there being a winning move here.

But, eh, whatever. If someone really wants to spend money on making it happen, sure, go ahead.

edit:

“It's a middle finger to everybody,” Shankar said when describing his vision for Duke Nukem. “When Duke Nukem blew up, a bunch of people sat around trying to turn it into a brand, when it's just a middle finger. Duke Nukem can't be made by a corporation, because the moment a corporation makes Duke Nukem, it's no longer Duke Nukem. I don't intend on having anyone tell me what to do on this one.”

as the article says. I guess they have a vision, but at the end of the day, a "middle finger to everybody" doesn't seem like a commercial success. Oh well, remains to be seen what comes out of this.

 

For the uninitiated: it's a 2003 racing game which became more or less a meme, because every possible feature of the game just doesn't work.

I kinda feel the game is going to be released just because of the meme-status, so that people would notice the publisher's other games.

Either way, I appreciate making the game available, if just for laughs.

 

Hi all

Trying to make a switch over to librewolf, but currently the "most mission critical issue" is that I can't seemingly force the PiP -videoplayer to stay on top of all other windows.

My kwin window rule is essentially identical, apart from window class, to the old one I used with Firefox - and that one worked just fine. Not sure if kwin, librewolf or user id10t issue.

But if anyone has thoughts or pointers about this, please share!

the settings as they are now:

edit: I absolutely hate this. IMMEDIATELY after posting I tinkered a bit and turns out "Match whole window class" = Yes -setting was the thing. It works now. DERRRRP.

So in case anyone else stumbles on the same issue, check that setting.

 

Hi

So, the thing I want to accomplish is to add .png images, compile them and then transform the compiled montrosity (move/scale, etc).

But the thing is, if I “alphaover” the images with some offset, for example:

the image laid over the other cuts off, as the overlay can’t reach outside the dimensions of the underlaying one.

I know I can just:

  • use eg. gimp and combine the images there, but I’d rather have my workflow entirely in blender.
  • add transparent padding for ~billion pixels around the decal as a workaround, but that sounds silly and “bruteforcing” the concept.

How would I go about getting all overlaid images to display in full in such case? I’ve tried different options on the “alpha over” and “color mix” -nodes without results, but entirely possible that I just missed some critical combination.

So, thoughts?

 

Hi

So, the thing I want to accomplish is to add .png images, compile them and then transform the compiled montrosity (move/scale, etc).

But the thing is, if I "alphaover" the images with some offset, for example:

the image laid over the other cuts off, as the overlay can't reach outside the dimensions of the underlaying one.

I know I can just:

  • use eg. gimp and combine the images there, but I'd rather have my workflow entirely in blender.
  • add transparent padding for ~billion pixels around the decal as a workaround, but that sounds silly and "bruteforcing" the concept.

How would I go about getting all overlaid images to display in full in such case? I've tried different options on the "alpha over" and "color mix" -nodes without results, but entirely possible that I just missed some critical combination.

So, thoughts?

27
submitted 10 months ago* (last edited 10 months ago) by Malix@sopuli.xyz to c/blender@lemmy.world
 

(also; an album: https://imgur.com/a/H4EZCdV - changed the topic link to show the render, for obvious visibility. Album includes node-setups for geonodes and the gist of what I use for most materials)

Hi all, I'm an on/off blender hobbyist, started this "project" as a friend of mine baited me a bit to this, so I went with it. The idea is to make a "music video" of sorts. Gloomy music, camera fly/walkhrough of a spoopy house, all that cheesy stuff.

It started basically with the geonodes (as shown in the imgur album) - basically it's a simple thing that generates walls/floorlists around a floor-mesh and applies given materials to them, nothing fancy but it allows me to quickly prototype the building layout.

The scene uses some assets from blendswap:

  • https://blendswap.com/blend/14139 - furniture, redid the materials as they were way too bright for the direction I intended to go. But the modeling on the furniture is top notch, if a bit lowpoly but nothing a subsurf mod. can't fix.
  • https://blendswap.com/blend/25115 - the dinner on the table. Also tweaked the material quite a bit, the initial one was way too shiny and lacked SSS.

Thanks to the authors of these blendswaps <3

edit: the images on paintings on the wall are some spooky paintings I found on google image search, but damn it I can't recall the search term to give props. I'm a failure.

The source for the wall/floor textures are lost to time, I've had these like a decade on my stash. Wish I could make these on my own :/

 

...Yea I legit got nothing. What a weird concept but... I'm oddly down with it.

2
Sometimes lore hits differently (shencomix.tumblr.com)
submitted 2 years ago* (last edited 2 years ago) by Malix@sopuli.xyz to c/grimdank@lemmy.world
 

edit: also, no idea what's going on with the kirby lore, as referred in the comic.

 

So, done several of this carjacking missions now, when they're timed, I usually get within like 200-300m away from the target until time runs out, even if I've literally leaned on the pedal and had straight road with next to no traffic on it.

I can only assume there are more optimal ways to get to the destination than what the "gps routing" is giving me, unless I just plain old need to "gid gud".

Give it to me straight, are these just brutally tight timewise or do I just plain suck?

I wouldn't usually care for optional things, but El capitan berating me each time is getting old.

 

I have several pieces of cyberware, which when upgraded from tier 5 to 5+, basically all the ... tertiary? stats (the blue ones at the bottom of the item card) go down.

While it is true that the main feature of the cyberware piece does USUALLY get marginally better, it seems weird that the other stats go down?

But sometimes it seems to turn worse too, for example Deep-field Visual Interface, got a tier 5 version of it:

  • Crit Chance increases the further you are from the enemy (max. 95% at 90 meters)
  • Cool Attuned: +1% Crit. Damage per Attribute Point

But when upgraded to tier 5+, the first stat becomes (edit: found a screenshot for this: https://i.imgur.com/CzLAWlY.png)

  • Crit Chance increases the further you are from the enemy (max. 92% at 95 meters)

which to me feels just worse, unless I'm completely missing something here. Lower max cc at longer range? Wut?

What's the dealio? Does the upgrade view not take into account some perks I've selected or something? Or taking them into account wrongly/partially/derp?

It feels weird to not upgrade my gear because the higher tier item is just worse and I'm swimming in crafting materials.

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