this post was submitted on 07 Aug 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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[–] AngusOReily@lemmy.world 8 points 1 year ago (1 children)

MC: An attempt at Kaladin from Stormlight Archive. Currently Oath of Ancients 1/Archfey Blade pact 4 with PAM and using Sorrow as my Pact weapon. Eventually he'll be something like Paladin 4 / Warlock 5 / Storm Sorcerer 3 with PAM + Sentinel. Hex, fly into range, start controlling the battlefield is the plan. I might take Warlock to 8 and leave the other two classes at 2, but I might want the extra spell slots and metamagic. I think Warlock 8 would.let me get Find Familiar as a ritual from the Invocation at 7, which would be cool. The core of the idea is there, and I'll keep tweaking it as I play; respecing is awesome.

Karlach: currently Frenzy Barbarian 5 GWF, and is about to dip Fighter for Action Surge and probably improved crit. I might respect her to Wildheart as Frenzy Strike and GWF -5/+10 kind of fight each other for use. Regardless, she's a killing machine.

Shadowheart: Just respected to Tempest Cleric 2 / Storm Sorcerer. I needed someone to blast and heal, and I wasn't digging Gale. Previously she was underwhelming as a straight cleric. Now she has some more offensive spell options, especially ranged AOE, which previously was a weakness.

Laz'ael: She had been benched all playthrough as she wasn't fitting RP wise, but I wanted to bring her out when I met the Gith. Except with a Barbarian and a Lockadin, I didn't really need a fighter. I wanted to check out the Monk class, so I said screw it and respected her to Way of the Open Hand 5 with Weapon Master to bring her dex to 18 and grab the last few versatile martial weapons she wasn't already able to use. Honestly, I don't see her leaving my team anytime soon. She's putting out really solid damage; getting any versatile weapon as a monk weapon is a little crazy. I also have bracers of unarmored defence, so she's sitting at 19 AC, the highest on the squad.

Wyll: Fiend warlock 2 / Lore Bard 3. He fires eldritch blasts. And heals a bit. And lockpicks. Maybe I'll retool him, but I didn't have great ranged AOE options and clicking EB every turn is a snooze. He did lockpick a s sneak his way through the Zent hideout though, so good work Wyll!

Gale and Astarion: Bench warmers. Astarion doesn't fit RP wise, but Gale does and probably will rejoin the team at times. I had Astarion go theif, and the extra BA is pretty nuts; might use that on my next playthrough with a gloomstalker MC multiclass. Gale is a Divination wizard, and the portent rolls are very powerful but the constant popup confirmation for use is annoying. He started the game as a Grease monkey though, and if he comes back with Shadowheart still on the squad, he might be a Create Water monkey now.

[–] Morgikan@lemm.ee 2 points 1 year ago (1 children)

Thank you for commenting all of this. I seriously didn't know you could respec companions. I never even thought about selecting them prior to talking to Withers. Now I'm going to spend like 4hrs customizing them all!

[–] AngusOReily@lemmy.world 3 points 1 year ago

It's a deep, deep rabbit hole. I've spent so much gold just tweaking this or that to get things "perfect". And then I change my mind and revert. I should just save before doing it, but I never remember to!