this post was submitted on 27 Apr 2024
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submitted 6 months ago* (last edited 6 months ago) by 1984 to c/rust@programming.dev
 

This was a really good summary of what Rust feels like in my opinion. I'm still a beginner myself but I recognize what this article is saying very much.

The hacker news comments are as usual very good too:

https://news.ycombinator.com/item?id=40172033

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[–] sugar_in_your_tea@sh.itjust.works 0 points 6 months ago (1 children)

I don't think there's a problem whatsoever. Rust just isn't a great choice for projects that need to iterate quickly. People online claiming that's not the case doesn't change that fact.

If you need fast iteration time and can sacrifice memory safety, use a scripting language. I like using Lua within Rust for this reason, I can iterate quickly and move expensive logic that's not going to change much to a Rust lib.

OP should've known this, they had experience already writing games, they just ignored the truth because some neck beards told them to. It's okay to ignore people on the Internet when they're wrong.

[–] crispy_kilt@feddit.de 2 points 6 months ago (1 children)

Sounds to me like people are using the term "iterate quickly" to really mean "we don't understand the problem space and we have little usable requirements"

I agree, for "exploratory programming" Rust takes more time. To hack out quick prototypes I'd use Python.

[–] sugar_in_your_tea@sh.itjust.works 2 points 6 months ago (1 children)

And in game dev, a lot of what you're doing is exploratory:

  • not sure what heuristic to use for pathfinding
  • balancing game mechanics
  • tuning enemy AI
  • tweaking shaders

Requiring a rebuild for each of those would take too much time.

[–] crispy_kilt@feddit.de 1 points 6 months ago (1 children)

Makes sense! I must admit I have zero experience in that area.

I'm just a hobbyist myself as well, but i've talked to actual professionals in the field, so i'm pretty sure that's general wisdom.