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submitted 1 month ago* (last edited 1 month ago) by slaacaa@lemmy.world to c/games@lemmy.world
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[-] Glide@lemmy.ca 8 points 1 month ago

It absolutely has to deal with a Steam account every single time I log in to confirm ownership of the title. And then again every time I make a purchase from my Steam wallet. And again every time I connect to a friend through my Steam friends list.

It's literally adding another potential point of failure and removes none of the necessities of dealing with the other service. I only suggested the server load bit because I can't for the life of me understand how you can think it's "easier" to insist that these two systems interact in a new way when they're already up and functioning, and the original reason account linking was disabled was to make the game more stable.

[-] CleoTheWizard@lemmy.world -4 points 1 month ago

Because those systems already exist for the console players. All they’re doing is switching it over to steam but they likely had a translation layer there before to do all the things you’re saying but through PSN instead. Why? Because that system already exists for consoles.

So their options here are that they can take the netcode for consoles and modify it to utilize SteamIDs and fetch data from Steam or they can just turn your Steam ID into a console ID and treat all of the inputs to their systems exactly like they would on the PS5 while fetching them from Steam.

I’m not saying it’s a good idea, I’m saying you’d think that just trying to match the console and the way it handles players would be simpler. Especially when you’re trying to make cross play work. Clearly it wasn’t so they temporarily ditched it. Maybe Sony does just want your data but if that’s true, why would the telemetry gathering be such a big deal? And they also could just use your SteamID for that data gathering. So clearly PSN used to be more integrated than people here are suggesting

this post was submitted on 06 May 2024
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