this post was submitted on 10 May 2024
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It has never been easier to make A Game. The only thing getting harder is meeting shallow expectations imposed by empty suits. What a small team can accomplish in a few months keeps expanding, and unless you chase some zillion-dollar trends, what they can do is plenty.
Shareholder puppets like Microsoft should figure this out - they demand instant turnaround. They own enough studios to have several of them try cranking out six games in two years. If you want it to happen faster, use fewer people. I dunno, build a friggin' pipeline for indie devs to slap together a killer idea that gets fixed-up, art'd, and polished by different teams. Then you can sell more things to more people for more chances to trip into a brand new trend. You don't have to perform ritual sacrifice when a decade-long project makes a shitload of money! You can still get angry when the actual profits are less than the number you made up in your head! Just-- put money behind cool things that cost $20, instead of constructing situations where people have to spend $140 each or you lose. It's like a fuckin' Mad TV skit. Spend less, sell more.