this post was submitted on 20 May 2024
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Pretty sure it happened to everyone, you lacked time to prep tonight session, and now the first player just arrived

Bonus point if you explain how to do it when tired.

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[–] Bishma@discuss.tchncs.de 13 points 7 months ago (9 children)

A shopping trip can kill half a session if it's been a while. Then maybe one of the shopkeepers has a problem that would be worth one of the nicer items in their shop if it were taken care of for them.

[–] corcaroli@ttrpg.network 11 points 7 months ago* (last edited 7 months ago) (8 children)

A shopping trip can kill half a session if it’s been a while.

Do you really have fun running a session like that? Me and my players would die of boredom.

[–] Ziggurat@sh.itjust.works 2 points 7 months ago* (last edited 7 months ago) (1 children)

In their defence, Blades in the Dark, set a trend of having a formal downtime phase which is about upgrading team, healing physical and mental wound, and advancing your side project, and I heard player telling me that they've spend 2 (short) sessions on it.

Even on more classic games, having the player looking what to buy in the books, then finding a shop having it, negotiation with the shopkeeper and so on, can take a lot of time.

s a DM, I’ve always found it boring as hell. 👍Maximum Derek👍 English4•

I don’t really like running them, but my players enjoy it from time to time and it always seems to take half a session.

[–] corcaroli@ttrpg.network 1 points 7 months ago* (last edited 7 months ago)

I was both a player and a GM in a lot of FitD games, and its downtime is not just a D&D shopping session, it's another phase of the game covered by the rules.

D&D-like shopping sessions, in contrast, are just table talk.

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