this post was submitted on 15 Jun 2024
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[–] RandomException@sopuli.xyz 11 points 5 months ago (2 children)

What would be the solution here that could drive the prices down? Limit profit levels per company?

I feel like it's not even capitalism itself being the problem alone, but also the entry cost for all these services. Building a competitor to Steam is pretty much equal to building a competitor to Youtube which means it's almost impossible due to the running costs of the service AND you would have to be somehow wildly better as in not gather as much money from your customers. It would be lovely to see some resolution to these problems without going full communism first.

[–] Carighan@lemmy.world 1 points 5 months ago

Nothing really. Publishers already all want to go up to 70 base price, and most bigger games already effectively cost 100-200 between pre-orders, deluxe editions and mtx (I don't know the designed price point, but years ago I was talking to the team of an in-dev game who planned for 110 being spent on average per buyer for their game).