this post was submitted on 16 Jun 2024
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[–] sunzu@kbin.run 96 points 4 months ago (15 children)

Players could like stop paying for it... such an easy, low cost solution...

[–] BombOmOm@lemmy.world 69 points 4 months ago* (last edited 4 months ago) (7 children)

That is my current solution. Currently enjoying Factorio, which had the perfect monetization scheme: you buy the game and enjoy it.

[–] Takumidesh@lemmy.world 6 points 4 months ago (5 children)

Factorio also interestingly, never goes on sale, Wube said that the value of the game is what it is and that's that.

[–] Marcumas@lemmy.world 6 points 4 months ago* (last edited 4 months ago) (2 children)

This only works because it's like $30. If this was a $60-70 game, I don't think it goes over well with the public. Nintendo is the only one that seems to get away with that

[–] batmaniam@lemmy.world 2 points 4 months ago

I think that's exactly the point though. "We didn't mark it up to mark it down, the price is just the price". As a chronic patient gamer part of me hates that (I love finding older classics for like $10) but I don't mind shelling out for a good game. The biggest expense is my time, and if a bunch of years later the price hasn't moved it's probably worth my time.

[–] SaltySalamander@fedia.io -1 points 4 months ago

$35, actually.

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