this post was submitted on 17 Jun 2024
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Very surprising. The game looked like it had a lot of potential and could've been the most popular sims alternative, but it's suddenly been cancelled.

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[–] bionicjoey@lemmy.ca 52 points 11 months ago (1 children)

It's a shame. But based on what I saw about it, it looked like maybe they had some delusions about using LLMs for character dialogue, which seems like an insanely complex feature to build into an already complex game.

[–] ThePantser@lemmy.world 13 points 11 months ago (1 children)

Why? It can't be much more than using one of those chatbot girlfriends. I know there could be delays as it takes time to generate but it could have a local version that just is a stripped down version that just processes dialogue. Probably requires a beefy GPU though.

[–] bionicjoey@lemmy.ca 31 points 11 months ago* (last edited 11 months ago) (2 children)

You'd need the conversations to be highly constrained in order to not break the game. Currently there are too many ways of "jailbreaking" LLMs. It was too much of a scope creep for a game which was already biting off a lot more than most studios could chew.

[–] MajorHavoc@programming.dev 9 points 11 months ago (1 children)

constrained in order to not break the game.

While that's true, I suspect that whoever gets there first will get a free pass in the court of public opinion, so long as it's a single player game.

"Look how awful my Sims are" is already a recurring gag hobby, anyway.

[–] bionicjoey@lemmy.ca 5 points 11 months ago

I wouldn't give it a free pass if it ruined the gameplay and would have been easier for them not to implement.

[–] CosmoNova@lemmy.world 7 points 11 months ago (1 children)

There already are a small number of games utilizing LLMs. Yes it‘s immersion breaking from time to time but the worst part is the credit system many of them use to pay for the API. If you go past your conversation limit, you‘ve got to pay extra.

[–] bionicjoey@lemmy.ca 4 points 11 months ago

That sounds awful