this post was submitted on 26 Jun 2024
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Pixel Dungeon

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The number of times a run gets ruined or I just die outright because I accidentally tap the wrong place or just accidentally tap the screen at all is making me want to stop playing entirely.

Nearly every time it's entirely out of my control and something causes it to happen.

That gap between the search and quick slots? You can click there and your character will move. Many times I will be trying to search and my character will go kill themselves instead.

I desperately need to be able to select a tile and confirm the action to move or attack.

Edit: Another small thing this would resolve is when I intend on examining something and I thought I hit the examine button but apparently missed, then I end up doing something I did not intend on doing. This literally just happened to me where I was trying to examine the two crystal chests in a room to determine what kind of items are inside, and instead of examining one of them I just opened the chest.

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[–] gofsckyourself@lemmy.world 4 points 4 months ago (1 children)

I think you missed a core part of my post: sometimes in life an external force can cause me to tap on the screen when I did not even intend to. It's not really an issue of my touchscreen being 'twitchy'.

All of your suggestions are missing the whole point. Though, I appreciate the intent to help. I want to play on my phone because of the convenience of the fact I always have it on me. If I need to carry an external device to solve the problem, I'd sooner just not play.

I believe my suggestion is a good solution: tap to select and an extra button to confirm the action.

[–] tal -3 points 4 months ago* (last edited 4 months ago) (1 children)

I think you missed a core part of my post: sometimes in life an external force can cause me to tap on the screen when I did not even intend to. It’s not really an issue of my touchscreen being ‘twitchy’.

Specifically for the "zoom being detected as a click", I don't click when trying to zoom. So there has to be something different between your situation and mine. It isn't going to be SPD's code.

So either your phone or you are a factor. I appreciate that you don't have a switch to just magically fix it, and if you did, you'd have switched it. But point is, this isn't some kind of fundamental issue with touchscreens.

There are many, many apps on Android that use pinch-to-zoom. There isn't anything there that's specific to SPD.

Does it make sense to build a workaround into SPD for it? I mean, maybe. But if you have the problem in SPD, you're going to have the same issue in every app that uses pinch-to-zoom -- the code that deals with detecting touch isn't in SPD. Say you get a patch for SPD. Then do you go to the next app and say "I need a workaround for flaky touch detection in this app too"? That is, the more-reasonable thing to change is going to be in hardware or possibly systemwide, not to add a feature in every app using pinch-to-zoom to try to mitigate the problem.

https://www.statista.com/statistics/266210/number-of-available-applications-in-the-google-play-store/

The number of available apps in the Google Play Store was most recently placed at 2.43 million apps

I don't know what percentage of those uses pinch-to-zoom or similar gestures that rely on finger-down detection, like dragging or swiping. I'd guess that 10% is probably conservative. That's gonna be something like a quarter-million apps that would need to be patched.

Patching on a per-app basis isn't a super-efficient way to solve the problem.

I had a keyboard once that had wonky debouncing in its controller (that is, some keyswitches would occasionally send a double keypress). I eventually stopped using the keyboard, but because I happened to like this keyboard, I wrote and for a while used something to debounce the keys at a higher level. Eventually, tossed the keyboard.

But I'm not gonna go out and ask every software package out there that takes keyboard input to implement a workaround for the keyboard. It just makes no sense -- it's not a sane use of developer time. The problem I have is a hardware problem, and even if I'm gonna work around it, it makes sense to do at a systemwide level, where the input is being processed. If it can't be worked around systemwide at a software level, I'd replace the hardware.

Now, if you want to go implement this feature and nurse it to inclusion, I bet that you can get it in. But I'm assuming that you're not asking because you are interested in implementing it yourself and want approval or guidance -- you're asking because you want someone else to implement it.

Is someone else gonna implement it? Maybe. I wouldn't hold my breath, though. I've seen many, many people try and get people to implement features on Cataclysm: Dark Days Ahead, a game whose development I've followed and which has a lot more people contributing code, and even there, there is always a huge disparity between people who want someone to implement features and people who have time and are willing to go implement them. You said that you're ready to just stop playing the game because it makes you that upset, that you're "desperate". I'm looking to provide ways in which you can help yourself, where you're not gonna be sitting and hoping that someone is gonna go out and add that, because I think that you've got good odds of being disappointed.

If you don't consider any of those acceptable, if I were you, I'd go try and file a feature request on the GitHub issue tracker. That'll probably maximize your chances of keeping developer eyes on it; they'll either leave it open as something to do or close it as "won't do". But I'm gonna be blunt: I think that the odds are probably against someone going and implementing it, and I think that the more-likely-route-to-success is going to be an action that you can take yourself.

[–] gofsckyourself@lemmy.world 4 points 4 months ago

You seem to be focused on the wrong thing. Mis-clicking is an issue in Pixel Dungeon on mobile, period. Simply because a simple tap or click can have drastic consequences. The issue of pinch zooming being registered as a click is most likely just due to not getting both fingers on the screen at a close enough time for it to register as a pinch zoom or something along those lines. It's not super common, but it happens sometimes. This chance circumstance would increase if I have to zoom in and out more often to try to reduce mis-clicks. However, I only mentioned this as an aside to another comment and is not really a part of the main issue at hand, so I don't know why you're so focused on it.

I made this thread to just simply reach out and talk to other people about this issue. I am interested to know if this issue is more common than it seems simply because no one really called much attention to it yet, or something like that. I just wanted to have a discussion on the subject. Maybe someone else has another idea to help mitigate the issue that is much simpler. Perhaps it could lead to a dev of one of the versions would see the discussion and a suggestion and think it's a good and simple enough idea to implement, or maybe someone else attempting to implement the feature. That would be fantastic. Or just maybe I might find the time to try to implement it myself.

Ultimately, I think it is useful to open a conversation about it, because nothing will happen without it. It's also nice to just vent about the issue and would be reassuring to hear when other people also encounter this and are frustrated by it.

Now, on a separate note. I would like you to understand that your comments, while I assume are well intended, still come off as both condescending and dismissive of these struggles I am expressing frustration over. That's just not a nice thing to be on the receiving end of and I'm assuming that was not your intent, so I think it's important to communicate.