this post was submitted on 27 Jun 2024
49 points (98.0% liked)
Games
16745 readers
701 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I was interested in the game, but for me the problem really was the skill level of the player base. Getting killed 20 times before getting a kill is no fun at all. I played during the test period, and I think it definitely would be fun with other noobs, but every game just has people in it who are miles above the rest.
They actually had a neat solution to that in the form of some basic bots to help fill in for under-queued matches. Not too different from what Splitgate had going on (man, I miss that one too!) It gave beginners something to chew on a little bit. Would have been nice to have custom server options to tune bots and matches, like in Tribes 2. Apparently that kind of thing is simply too much to ask for.
Splitgate is still around, isn't it?
Yeah, but it's pretty dead at this point past I checked. The devs teased a sequel and interest in the current iteration waned.
Yeah the bots were fine. I definitely liked splitgate more than the new tribes though. Even against humans I felt like I had way more chance to get some kills and overall the game felt more polished.
Tribes 3 was missing all the secondary objectives stuff that made T2 so much more accessible. Even if you weren't snapping crazy midair shots or cruising through fast flag caps you could still contribute via base attack or defense, vehicle support, etc. It felt like a crazy mix of arena shooter and early Battlefield games.