this post was submitted on 05 Jul 2024
165 points (98.2% liked)
PC Gaming
8117 readers
341 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I don't think insults are going to benefit anyone.
Transactions are one of the most basic things databases do. Audit trails are also extremely common. Have you done any development that uses a relational database? Nothing you're describing is difficult or uncommon.
I don't see how this is a plus or unique. A typical row in a standard table would be like pk, item_id, owner_id, etc. Foreign keys are extremely common.
I mean, maybe, but I'm really not getting the impression from you that you know how existing technology works. I've been a software developer for more than a decade so I've got that going for me.
bro, just point at Valve, they did all of that without stupid NFTs almost 20 years ago with CS and TF2, all of that, without blockchain and shit, the algument of NFT being descentralized is okaysh, but claiming that you can't do that without NFT, or no one ever did is plain wrong
So you’re a developer. Beautiful. That makes it easy then.
Look, you mentioned Postgres. But why use it at all for anything? Because redoing all the features that separate product provides is a giant pain in the ass. Now, what if your needs didn’t quite work with trad-relational DBs? Too much data, reads a million times higher than writes, no need for real-time accuracy. Then you use a specialized db like BigTable.
There are other services you plug into instead of reinvent. You stand up web servers with special features like redirect rules as configuration. You could write your own web service every time you start a new app, but that’s crazy. The need Apache or whatever is filling is a communications management piece.
Ok. Now. You are building a service and you need to build a transaction system for trading of digital assets with fiat currency. You could write your own or you could use a specialized service. NFTs on crypto currency are that prebuilt service. I’m switching metaphors now, but it’s just like picking a Docker provider.
It's a good tool for the job. It's well tested, supported, documented, etc
I really don't see the value that NFTs and block chain offer for games (or much else). I don't want to store my game data on some block chain. That's going to be slow and awkward. A quick Google says etherium can handle like 10 transactions a second. Bitcoin takes like 10 minutes. That's unacceptably slow.
So it's more like switching from postgres to an Excel sheet.