this post was submitted on 16 Jul 2024
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3d6
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...you can accomplish your goal by calculating running totals based on 4d6 drop low as you roll, then re-assigning the final score(s) in your array deterministically to hit the 27-point limit per the optional point-buy rule, but you'll have to extrapolate point costs for high and low rolls not included in the point-buy table to make that work...
3 (-14)
4 (-10)
5 (-7)
6 (-4)
7 (-2)
8 (0)
9 (1)
10 (2)
11 (3)
12 (4)
13 (5)
14 (7)
15 (9)
16 (12)
17 (15)
18 (19)
(personally, i hate point-buy and the algorithmic gameplay it fosters: the base rule - choice of 4d6 drop low or standard array - provides an ideal distribution if players commit to their choice before rolling)