this post was submitted on 20 Jul 2024
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[–] kyle@lemm.ee 6 points 4 months ago (1 children)

To play a bit of devil's advocate, the sense of progression for PvP comes from just getting better at the game and going from Silver to Gold, for instance. You can better learn the maps, new combos, where/when to engage the enemy, and improve muscle memory, all to fight for a better shiny badge (and probably loot drops).

[–] Hazzard@lemm.ee 4 points 4 months ago* (last edited 4 months ago) (1 children)

Fair, you definitely become more skilled (I put 500 or so hours into DotA 2 years ago), and you can somewhat measure that, but I find it's not nearly as potent.

My additional issue, if you take a long break like I did, is that the MMR somewhat traps you. When I came back, not only was it extremely frustrating to have the head knowledge about what I needed to do (I.E. denying creeps and stealing last hits for optimal farming) while not having the skill to execute it anymore, but I was also trapped in matches with only players who had the skill to capitalize on those mistakes and destroy me. Add to that the pressure of letting down a whole team of 5 players, and my attempts to get back into the game later were miserable.

By comparison, I'm returning to Celeste right now, and checking out the strawberry jam mod. It's been incredibly satisfying to see how quickly I pick up and relearn those mechanics, and I'm just crushing the base game levels that gave me so much trouble the first time, while giving me an enjoyable de-rust. It's been a pleasure to dive back in, and I'm excited to see what heights I can reach, eager to beat the Farewell DLC that I gave up on before and to push myself to even harder modded content.

Maybe I could get a similar experience in DotA, by playing hours of bot matches to relearn fundamentals, and watching lots of YouTube content to learn how the meta is shifted in my absence, but that's a much different grind than I'm having in Celeste, just enjoying the nostalgia of the game and revelling in how much quicker relearning is than the initial learning. And I never have to cope with any social pressures of letting my team down, or watching my hard earned MMR crumble away as the game repeatedly reminds me how much worse I've gotten.

[–] Lycist@lemmy.world 3 points 4 months ago (1 children)

100%, I hate matchmaking. Give me old school server selections. Some of the best times I had in PvP was in Gears of War 1, where I'd get my teeth repeatedly kicked in by the same group of people and LEARN from what they did.

"If I dodge this way instead of this way its more effective." "They never use this specific weapon I like, maybe it actually sucks."

You don't get that in matchmaking because you never see the same people again, you can't learn from those more skilled at the game because of this. Unless I go watch youtube videos of people playing it that are better than me, I don't get that sense of immersion. I hate watching videos of other people playing, I'd rather jump in, and study my enemy in a live environment.

[–] Blue_Morpho@lemmy.world 1 points 3 months ago

That seems like an easily solvable feature that could be added. "Match me with a better team of possible." "Match me with a worse team if possible."