this post was submitted on 25 Jul 2024
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QL was our first game and although it was a big milestone for us, it was created at a time before we understood version control software. We do not have access to the source code anymore and cannot make any fixes or changes to the game. Because of this, we have decided to disable the ability for anyone to buy copies of the game. Thank you for your time and feel free to reach out to us.

The trailer looks like an awesome vaporwave freeze tag indie game.

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[–] Fribbtastic@lemmy.world 15 points 3 months ago (1 children)

Probably depends on the background as well. They could have hardware running (multiplayer server) that gets so little activity that there is no benefit and only loses them money.

It also doesn't look like the game has steam integration.

[–] ICastFist@programming.dev 21 points 3 months ago (2 children)

Then why not release the binaries for running such server? I'm sure a group of people could figure out how to decompile and make a change so the game attempts to connect to a different master host

[–] towerful@programming.dev 9 points 3 months ago (1 children)

If they weren't using VCS, I bet they have creds embedded in the source.

[–] Aatube@kbin.melroy.org 1 points 3 months ago

I'd doubt that this has creds, though. IIRC Steam multiplayer generates its own creds.

[–] Fribbtastic@lemmy.world 4 points 3 months ago

Well, i mean i would be all for that but in reality it might not be that easy. It could rely on dependencies that are proprietary that cannot be shipped or provided with the project.

It could alone be that the connection is hard coded in the game itself so instead of just booting up the server and being able to play you would now have to do something to the game itself too that it finds your server. Nothing really that cannot be addressed, I mean people could do that with ragnarok online private servers but not something your normal gamer could do.