this post was submitted on 27 Jul 2024
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Aerospace giants have been accused of putting profits ahead of safety as officials consider cutting the minimum number of pilots required on commercial flight decks from two to one.

The move, which is currently being evaluated by the European Union Aviation Safety Agency (EASA), would weaken standards to the “lowest common denominator”, the world’s largest union of airline pilots has warned.

“This threat is not something that is 10, 15, 20 years away,” Capt James Ambrosi, president of the Air Line Pilots Association, which represents more than 78,000 pilots in the US and Canada, said. “It’s something that, quietly, Airbus, has been working on. It’s not what they are marketing it to be.

“The US has the safest aviation record in the world. We need to improve the standard for everybody, not just go to the lowest common denominator.”

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[–] Rhaedas@fedia.io 39 points 3 months ago (3 children)

A compromise - have one pilot, but also require there be at least one passenger who has flown before, or at least messed with Flight Simulator at one time in their life.

They're looking at money and forgetting why there's rules.

[–] mspencer712@programming.dev 23 points 3 months ago (1 children)

As a Flight Simulator / study-level airliner add-on enjoyer I want to point out / supplement the above, that the main point of a real-world airline transport pilot is handling exceptions and problems. Sure I can American-Truck-Simulator-Airbus-Edition my way through a flight from cold and dark at one gate to cold and dark at another. I do not know how to handle failures.

Makes for a fun shower thought. And a fun exercise in task saturation, going into the menu and triggering a bunch of random failures. You usually need a bunch for a fun challenge because, in a study level thingy, the list of potential faults is huge and most of them are just a reduction in redundancy, a “crew awareness” item, or loss of a convenience feature. But I do not belong on a flight deck under any realistic circumstance.

Gives you huge appreciation for how massively redundant airliners are, how much “we already thought this through and here’s what gives you the best chances at a safe outcome” research went into every checklist and procedure, and how much study and practice goes into training and maintaining every fight crew member, cabin crew included.

[–] Rhaedas@fedia.io 17 points 3 months ago (1 children)

Pilots spend an insane amount of their non-flight time in simulators doing this very thing, to the point where when things do go wrong they subconsciously know the routine to address it. There's no time to think about a reaction in many cases. And now they want to just have one person be at that alert level all the time.

And I thought that fatigue was an ongoing problem with pilots now, but I'm sure having just one person focused the whole flight won't hurt.

[–] latesleeper@lemmy.world 1 points 3 months ago

I wouldn't say it's an insane amount of time in the simulator. That probably averages less than 15 hours a year; however, there's many hours spent preparing for the time in the simulator which is what really makes emergency procedures rote.

[–] slingstone@lemmy.world 3 points 3 months ago* (last edited 3 months ago)

Alternately, if only one pilot is required, then every passenger should have an ejection seat or capsule of some kind--some way to get safely to the ground in a catastrophic emergency.

[–] thegreekgeek@midwest.social 2 points 3 months ago

We should have a bunch of flight sim dilettantes sign an open letter saying we're waiting in the wings, overjoyed at the opportunity previously only available to doctors lol