this post was submitted on 29 Jul 2024
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I don't think there's anything wrong with an open world, but the minute a game is described as an "open world game", my interest severely wanes.
For example the genre of management simulation games like Factorio or Satisfactory have open worlds because you can explore and expand in any direction.
Factorio and Satisfactory are open world factory games. There are probably examples of level based ones though. SpaceChem and Infinifactory come to mind but they're arguably puzzle games when viewed in that context.