JackbyDev

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[โ€“] JackbyDev@programming.dev 1 points 54 minutes ago

The Geneva Convention doesn't allow sex outside of marriage. ๐Ÿ’”๐Ÿ’”

[โ€“] JackbyDev@programming.dev 1 points 57 minutes ago

The mood threshold is tied to the schedule though. You cannot set mood thresholds except for scheduled usage. It sounds like you have the same misunderstanding that I did. The system is extremely counterintuitive.

[โ€“] JackbyDev@programming.dev 1 points 1 hour ago (1 children)

Why wouldn't he just get unassigned from the bed? Like when I break a wall in the prison every bed is now "for prisoners" and people get unassigned.

[โ€“] JackbyDev@programming.dev 1 points 9 hours ago (1 children)

When your response is "we could design a different mower" I think you've answered why it's on the side it's on. Yes, I agree, in a perfect world we could. But the people deciding what side the guard rails go on are not the people deciding what mowers look like, nor do they have the sort of power to do that.

[โ€“] JackbyDev@programming.dev 3 points 11 hours ago

I could've sworn Trump pushed pizza gate stuff in 2016 but maybe he never directly did. (Not that I'm expecting him to remain consistent on anything.)

[โ€“] JackbyDev@programming.dev 1 points 11 hours ago (2 children)

Apparently that's not how it works. If you set it to "for recreation" they just do it whenever they damn well please. "For recreation" and "schedule" are totally different.

[โ€“] JackbyDev@programming.dev 2 points 11 hours ago (1 children)

I think there's been a miscommunication. I don't have any such mod and know of no way for them to have sex outside of sharing a bed, so I'm asking why the game prevents them from sharing a bed but also gives a mood debuff if they have sex when it's impossible for the to have sex without sharing a bed.

[โ€“] JackbyDev@programming.dev 0 points 11 hours ago

Presumably the person saved a whopping three whole seconds.

[โ€“] JackbyDev@programming.dev 4 points 17 hours ago

YESSS! ๐Ÿซก๐ŸŽ๏ธ

[โ€“] JackbyDev@programming.dev 1 points 17 hours ago

It doesn't stack with additional red lights. If you assume you have an equal chance of hitting all red lights and all red lights have the same delay then it doesn't change anything more than the delay of redlight.

[โ€“] JackbyDev@programming.dev 2 points 18 hours ago

Alright. I figured out what may have happened. Having more experience under my belt I went to another site. I cleared it and the button didn't pop-up. Once the turret was neutralized it popped up. It's possible I was fleeing the first site because I didn't want to engage or I didn't kill something the game viewed as a threat that I didn't (like a turret). Also, I'm pretty sure I didn't destroy it, I think the battery and generators got destroyed in a fire so it powered down.

[โ€“] JackbyDev@programming.dev 1 points 18 hours ago* (last edited 18 hours ago) (4 children)

Some of my colonists were engaged. One had free and accepted physical love, but the other had spouse only (strict). The game would not let me assign them to the same bed. If there is no way for them to have sex outside of sharing a double bed, then when will the mood debuff ever be applied?

Caveats and assumptions:

  1. I did not confirm that the wiki is accurate with the in game values for the various possible values for the precept.
  2. I only experimentally tried with spouse only (strict). It's possible the wiki is incorrect and the other forms of spouse only don't forbid bed sharing. I'm pretty sure the button to assign the abstinent pawn was simply gone. As soon as they were lovers I wanted them together to save a room. I think I would've clicked it even if there was a penalty.
  3. I only experimentally tried with the free and accepted precept pawn having the bed first. It's possible that maybe having the free love pawn move into the abstinent pawn's bed is allowed.

I get your point, sometimes you can tell them to do things they don't wanna do and just take the mood debuff. But that's entirely why I'm asking. Because I couldn't even move them into the same bed at all. So it's odd that there exists a mood debuff when it's literally impossible for them to do the deed.

Point 3 seems to be the next thing to investigate but they're already married now. Most of my pawns have free and accepted physical love, but I can try later tonight and see if a free and accepted pawn can move into an abstinent bed (even if an abstinent pawn can not move into another non-spouse's bed).

 

Many of the forms of the Physical Love precept forbid pawns from sharing a bed with anyone other than a spouse but they all also give negative mood modifiers for lovin' people other than a spouse. I thought the only way two pawns could engage in lovin' was through sharing a bed. Am I missing something? Why give the negative mood modifier if it's impossible for it to even happen? Are there mods that allow them to do lovin' outside of bed and get the mood modifier?

 

Pretty much the title. It's just confusing trying to compare and contrast them when all the precepts are in different spots for each ideoligion.

 

When I got to a quest site I made a hitching spot because I understand pen animals like horses (what I brought) may wander off without one. After I undrafted my colonists they hitched them. I dealt with the EMI interference, rejoice! Let's go home.

But they aren't. Turns out the problem was the hitch spot. They wouldn't unhitch the horses to leave. They loaded them but until I manually deconstructed the hitch the horses were wandering and the colonists wandering the edge of the map waiting for the horses. It took a while to figure out what was wrong. Is this a bug/known quirk?

Also, caravans in general are sort of annoying to deal with. It seems tricky to figure out why they aren't leaving. On the way to the site I had a similar problem. Turns out I said to bring 8 meals but someone grabbed one and I only had 7. I think I brought up a screen showing what was loaded and missing but I don't remember how I did. Any clues?

Edit: Okay, so I don't actually know why they didn't unhook the horses, that may still be a bug, but I see now that the intended way to leave a site is to use reform caravan once all threats are neutralized (which includes destroying or shutting down turrets). Then they just magically do everything instead of manually hauling. Also, having done a few more without caravan spots I haven't seen the pack animals wonder off. My best guess is that the game treats them differently or something. But I'm not 100% sure because when I got back home, some tried wandering off before being unloaded. Who knows.

 

My understanding is adults won't get a smoke leaf addiction if they only take it every other day. That's what the policy is set to and two people developed an addiction. What could I be missing? Or does the policy need to be a little more strict to account for them taking some at the end of a day and then again in the morning the day after? (~25 hours instead of 48 hours.)

Edit: The schedule is its own thing apart from "for recreation" and "for addiction". The proper way to avoid addictions would be to leave "for recreation" disabled and set a threshold on the schedule for when they should use them. I'm still not sure if they have "any" for mood and recreation and "every x days" if they take them on a strict schedule regardless of mood/recreation or if they still consider them. It's hard to say because I have a mod installed that affects that as well.

 

I've been getting back into Rimworld after a few years. I've played a bit but never gotten very far. I'm a huge fan of colony management games in general (Dwarf Fortress, Oxygen Not Included, etc.) but Rimworld has always been tough to me. I think part of it is that the tech tree just doesn't make sense in my head.

I think I'm more used to medieval style games with clear "Minecraft like" material progression (can't think of a better term lol). Plus a lot of games I play a gun is just already the highest tech you'll get, so it's this weird thing where I view my weapons as really strong then they're really early game things. Further, I probably think of other weapons I see that are powerful as being super late game weapons.

Can someone give me a breakdown of what techs to research over the first year or two of gameplay? I also might not be researching enough in general. I am 3 seasons in and only have one tech unlocked, batteries. Is that a good pace? I know later it will be faster.

Right now I mostly die to things in the second year it seems like. My new game I am playing with Phoebe Chillax on Adventure Story. Seems like Cassandra Classic on Strive to Survive is the "default". But going over the things they actually change it seems like this will mostly give me smaller raids and events slightly less often, as opposed to doing things like giving me more food from crops. I'm mostly dying to external threats at the moment so I'm trying to make that a teeny bit easier as I learn.

 

I noticed a repository's .gitattributes entry for *.csv used text eol=crlf so I investigated and found this.

 

Ages upon ages ago I spilled something on this keyboard. I don't really remember the details. The control key is sticky. It takes about twice as much force to push down and it really annoys me. I suppose I thought over the years it would get better, but it seems like it has gotten worse. How do I clean it or fix it? This keyboard does not have removable switches. The switch is MX Brown.

 

It only shows Drive (for each account), Bug Reports (?) and System Traces (?). Of course, I just restarted my phone to see if it fixed it. It did, but as soon as I try a second time it's gone again.

I mention Discord but I'm pretty sure this file picker screen is not directly associated with Discord.

Update: This is affecting a friend of mine as well in the same way from the same time. Haven't determined if it's just Discord yet.

Update 2: Alright, if I scroll to the photos instead of selecting "files" then go to "all albums" I see Google Photos. Not sure what changed to make it like this but at least now I know.

 

Sorry, this is a little embarrassing lol. But my notification bar with the clock and battery don't show in Jerboa any more. Is this some full screen option in the app I've accidentally turned on or something in Android itself I've enabled for this app?

Thanks!

 

I just never thought I'd hear GPL software get such a huge shout-out. It was literally the second thing said during the acceptance speech for Flow (best animated picture).

Also, Anora is a story involving sex workers and during two different acceptance speeches (best original screenplay and best picture) they thanks sex workers for sharing their stories with them.

Wasn't really sure where else to post this. I just thought it was pretty cool. There's always a bit of pandering in speeches (and it's not necessarily always bad), but libre software and sex workers were two things I wouldn't have guessed would get mentions. It was exciting!

 

There are times I'd like to get a measurement of a room's layout. I know there are some apps that do this, but a lot are just full of premium pay wall stuff.

I'm just trying to get the dimensions of my office (it is an odd shape) so I can okay around with potential furniture layouts.

 
:: Remove make dependencies after install? [y/N] y

If I didn't remove make dependencies, would yay/pacman be smart enough to know the thing I am installing does not actually depend on them? It's a very nice feature of package managers that they track dependencies and can do things like remove "dangling" dependencies and I don't want to mess that up with some random dependencies needed only for a build. But I also don't want to install something every time I need to build lol.

So does yay and/or pacman know that the things I am installing don't actually depend on the make dependencies?


Solution: Keeping the make dependencies after install will not fool pacman and/or yay into thinking the make dependencies are "real" dependencies of whatever you're building from AUR. They both correctly recognize them as orphans (unless of course something else actually depends on them). So feel free to not remove them during install without worrying about dependency graphs getting tarnished; you'll be able to easily remove them later if you'd like.

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