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submitted 1 month ago* (last edited 1 month ago) by Essence_of_Meh@lemmy.world to c/starcitizen@lemmy.ml

Guests:

  • Zac Oreece, Senior System Designer I
  • Adam McEwen, Principal Animator
  • Camil St-Pierre, Lead Character Artist
  • Andrew Davies, Lead Gameplay Programmer/AI Programmer
  • Michael Clarke, Sound Designer III

TL;DW:

  • Marok:
    • Flies around as a flock.
    • Skin differs depending on the biome they spawn in.
    • They couldn't really use feathers due to tech constraints at the moment.
    • They are implemented as boids - a stupider and less resource intensive form of an "actor".
  • Kopion:
    • Is intended as a combination of dog and a cat.
    • Has a few variants to better blend in with the environment, like Marok.
    • They usually run around in a group of 10-14 (number at the time of recording, subject to change).
    • Not a boid, fully fledged "actor".
    • Will not T-Pose on a chair.
    • Faster than a sprinting player.
    • Attack in formation.
  • We should be able to hear the creatures from a distance.
  • Both creatures can be looted when dead ("pearl" from a Maroks, horn from Kopions).
  • They have a decent plan and a pipeline for creatures they'd like to add for 1.0, should be easier to implement future ones.

Limited TL;DW since it's mostly a design episode. Lot's of nice shots of environments and both creatures. There's also a sneak peak at light amplification on a scope, space whale and space cow as well as lots of animal murder.

Bonus reminder: there's no SCL tomorrow.

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this post was submitted on 09 May 2024
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