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submitted 9 months ago by abobla@lemm.ee to c/programming@programming.dev
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[-] mounderfod@lemmy.sdf.org 35 points 9 months ago

$0.20 per install when you're over the threshold.... Yikes

[-] nnullzz@lemmy.world 16 points 9 months ago

I was just starting to learn Unity for a game I’ve been wanting to make for years. I don’t how I feel continuing with it knowing that at anytime they can pull shit like this.

[-] LoafyLemon@kbin.social 22 points 9 months ago

Try Godot. It's not exactly the same, but similar enough to let you switch relatively quickly.

[-] ryan@the.coolest.zone 6 points 9 months ago* (last edited 9 months ago)

IMPORTANT EDIT: I have learned that Unity is going to charge for games already released now. This is a scummy move. I have still not found info on whether devs will be back-charged, like suddenly a huge bill will show up for games which already have a million downloads and a lot of revenue. I was previously in tentative favor of this change only so long as:

  1. it would apply to newly-released games after the change (no longer valid)
  2. the first 200,000 installs would not be back-charged even after the change over (still unknown to me)

Scummy move, Unity.

ORIGINAL POST:

I'm seeing a couple pieces of misinformation in here so I just wanted to clarify:

  • This applies to the free Unity and Unity Plus - the enterprise version has different thresholds.
  • The fee will apply to games that have made $200,000 USD or more in the last 12 months AND have at least 200,000 per-game lifetime installs.
  • Even then, the costs are different depending on which country you are in - "emerging market" is only $0.02 vs $0.20 for other countries.

Essentially it looks to me like you have to have made a significant amount of money already to be charged these fees - someone releasing a free game that goes viral won't be charged. One thing I haven't found is whether those first 200,000 installs will or won't be back-charged. If the initial installs aren't back-charged then I would consider this very reasonable, frankly, and cheaper than Unreal provided the game you release costs more than $4.00 (since Unreal takes a flat 5% of revenue I believe).

Unity does need to make money to be able to keep developing their engine, and right now as far as I understand it they aren't making money.

[-] FeatherConstrictor@sh.itjust.works 6 points 9 months ago

Genuine question, are they not making money, or are they not making more money than they did last year? I just tend to hear that companies aren't making money when all they really mean is that profits aren't growing, but they're still making a big profit.

[-] ryan@the.coolest.zone 4 points 9 months ago

I'm just looking at Wikipedia here but their net income in 2022 was US$ –921 million. Granted I'm not a financial wizard but I am at least somewhat confident that a negative number for net income is bad, like they're not actually making money after their expenses.

[-] FeatherConstrictor@sh.itjust.works 1 points 9 months ago

Thanks for taking the time to respond! Yeah that doesn't sound good.

this post was submitted on 13 Sep 2023
100 points (96.3% liked)

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