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cross-posted from: https://lemmy.world/post/1635457

Patch Notes

Party Codes

  • New feature that enables players to join parties without adding each other as Steam Friends

Report Player Shortcut

  • Left Shift + F1/2/3/4, etc will bring up the report menu for the respective player, without having to go to the scoreboard. This makes it easier to report players for abusive behavior, or other inappropriate conduct

Stat-Sync Protection

  • A rare case has been fixed where a player's progress would reset if they joined a game server while the player stats servers were being updated. This happened because the game server would receive the player's stats as level 0, which would reset the player's progress.
    • To fix this, the game server will now no longer let a player join if it fails to fetch their stats. This will prevent players from joining the server with level 0.
    • Additionally, the backend will no longer accept saving stats of a player if their rank is less than it was before. This will help to prevent players from intentionally resetting their progress.

Objective Capture Zones

  • Sizes have been reduced to 50%/75% of their original size in some areas. This should improve the user experience in CONQ and FRONTLINE game modes, as it will make it easier to defend objectives and allow your team to spawn on them until the enemy enters the capture zone and triggers the spawn lock. This change will also make it more difficult to hide in one of the many buildings on the map and stay in the enemy objective in order to disable their spawn.

Placed Gadget Persistence

  • Players will now be limited in the amount of C4s, mines, claymores, ammo kits, etc. that they can place at the same time.

    • C4s will be destroyed when a player dies. A maximum of 6 can be placed. If a player tries to place a 7th C4, the first one will be destroyed to maintain a total of 6.
    • Claymores and mines will not be destroyed when a player dies. However, only 4 can be placed at a time. If a player tries to place a 5th claymore or mine, the first one will be destroyed to ensure that there are only 4 at a time.
  • Domination: Reviving players will no longer return tickets.

  • Eduardovo: CONQ 32v32 received a unique layout that is separate from the 127v127 playable area.

  • Salhan: RU Border has been extended on the west side (Cav exit) to make spawn camping more difficult.

  • Frugis: The last stage of Rush received changes allowing the attacking team to exit from a subway near the enemy spawn.

  • Wakistan: Domination 32v32 layout will now feature an east coast line layout. The old layout will be moved to 16v16

  • The number of players in enemy vehicles will no longer be shown on the map when they are spotted.

  • When placing walls, there will be a half-player-size space margin requirement to avoid clipping. This means that there must be at least half the size of a player between the wall and any other object, such as another wall or a player. This is to prevent the wall from clipping through other objects, which can cause visual and gameplay issues.

  • Fixed an issue where players would not switch to their primary weapon when placing a claymore while throwing a grenade

  • Fixed an issue where the friend list would not load until the party menu was hovered over

  • Fixed an issue where players were unable to pass the main menu due to avatar images

  • Fixed the broken Progress Bar at the bottom of the screen

  • A bug where players could sometimes walk during the countdown on Frontline has been fixed.

  • Fixed an issue causing players to lag while using the Rappelling Rope

  • Spectator camera improved.

top 11 comments
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[-] cyrusg@lemmy.world 11 points 11 months ago* (last edited 11 months ago)

How is this game? All I’ve heard is that it has some commonality with Battlefield.

[-] drh@lemmy.world 11 points 11 months ago

Excellent gameplay mechanics; really nicely tuned. 127 vs 127 players is lots of fun.

[-] agg@lemmy.sdf.org 9 points 11 months ago

Thus ends the claymore spam. I tried it a few rounds and it was amazingly easy to rack up 20+ kills with decent placement

[-] kiwifoxtrot@lemmy.world 4 points 11 months ago

I just assumed that they disappeared after you placed your inventory.

[-] Wolf@lemm.ee 4 points 11 months ago* (last edited 11 months ago)

I was racking up more kills then seagul or surefor in a couple of matches by playing support and placing 20 claymores and then suiciding into the enem, usually taking a couple out with me, respawning and rinse repeat. It definitely needed to be nerfed but I am a bit sad to see it go.

[-] Sev@feddit.uk 6 points 11 months ago

Still no word on the friendly blue triangles? They desperately need range settings🤞

[-] Pretzelise@aussie.zone 6 points 11 months ago

RIP dumping claymores everywhere... it was fun while it lasted but it definitely couldn't stay :(

Damn developers making the game more fair and fun for everyone!

[-] Madbrad200@lemmy.world 4 points 11 months ago

Claymores and mines will not be destroyed when a player dies. However, only 4 can be placed at a time. If a player tries to place a 5th claymore or mine, the first one will be destroyed to ensure that there are only 4 at a time.

boo

[-] TheSpookiestUser@lemmy.world 5 points 11 months ago

I did love getting random claymore kills ten minutes after I placed them, but it's probably for the best.

[-] Madbrad200@lemmy.world 3 points 11 months ago

it reminded me of oldschool bf2 :( used to be able to do the same on that

[-] TheSpookiestUser@lemmy.world 4 points 11 months ago* (last edited 11 months ago)

Addendum: There is a Player Experience Survey included in this post, fill it out if you want to let the devs know your feedback (Note it requires a Google account to submit an entry and asks for some demographics data, keep it in mind): https://forms.gle/MH4ux722zzdGkSxh6

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this post was submitted on 17 Jul 2023
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