this post was submitted on 20 Jul 2023
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Gaming

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Have you ever played a game and wondered what if you could do something that it doesn't really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky battles, have a sims game that simulates more than just sims needs, but whole economies, or a dystopian horror game set in a Minecraft style world. So I was wondering if anyone else had similar ideas for games or fantasies for possible games?

What's your ideas for games that doesn't really exist, or might not even really be possible to make?

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[–] bmaxv@noc.social 3 points 1 year ago (6 children)

@hzkvskd an actually good, deep Fantasy sandbox PvP #mmo

Fans of the genre will be aware of the problems and the failures.

Mostly/specifically the existing ones don't provide structures to prevent griefing. And building some boring hut but having no meaningful interaction with others is something you can just do in Minecraft.

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[–] ampersandrew@kbin.social 3 points 1 year ago (1 children)

A modern game that lets you play split-screen, LAN, and over the internet. I'm sure they exist, but they're so, so rare, and I'm pissed off about it.

[–] 520@kbin.social 2 points 1 year ago (1 children)

Mario Kart 8 is absolutely bomb on all three. Just be aware the framerate goes from 60 to 30 when you have more than 2 people on the same console.

[–] ampersandrew@kbin.social 3 points 1 year ago (6 children)

There should be enough racing games with those options that I don't have to settle for Mario Kart, lol.

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[–] kaput@jlai.lu 3 points 1 year ago

Here is my idea massive multiplayer ; from the top you have civilization game feeding strategic objective to a command and conquer player who's feeding tactical objectives to battlefield players. You could branch out to integrated logistic games with the same kinds of levels. From factories to train tycoon to truck simulator.

[–] GrayBackgroundMusic@lemm.ee 3 points 1 year ago

I want Master of Magic but modern. I want all the same style of gameplay (squares, not hexes) with similar art style (not grimdark browns) but uprez to modern resolutions (still pixel, but tiiiiny ones). I don't think turn based strategy with tactical combat is popular enough right now to justify it.

I want World of Warcraft but it's an actual role playing game. It's not. It's got roller coaster dungeons and the main characters are putting on a stage play, not actually there. They hide main characters when they're not needed or inconvenient. There are so many Plot-By-Stupid writing mistakes. I don't know if it's possible to create a world that actually seems plausible (not realistic, but plausible). I want to love the story of Warcraft again, but it's been years.

I want a game that doesn't get corrupted by rich executives trying to squeeze every last dime out of people, but has the fidelity that large resources allow. I hate microtransactions, even if I don't use them. I play games to get out of the world and its disparity of incomes and being poor. People running around with things I'll never buy just reminds me that rich people are there.

[–] trslim@pawb.social 3 points 1 year ago

A true investigative horror experience that requires actual deduction. Phasmophobia is kind of close, but I'm talking about real investigative work with a multitude of threats all around the world. Xcom, mixed with SCP and Phasmophobia.

[–] Tamlyn@feddit.de 3 points 1 year ago

I want a VR game that is like the games from sword art online

[–] megopie@beehaw.org 3 points 1 year ago (2 children)

A real time RTS with proper command and control and fog of war. So like, you don’t have perfect information on where your units are, let alone enemy units, where you have to contact the units on the ground and request that kind of information, and also manage to communications system you’re using to maintain contact.

Radio commander does something a lot like this but I’d like something a bit more in depth and comprehensive.

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[–] PerogiBoi@lemmy.ca 3 points 1 year ago

I want Stellaris or something similar but in VR. I want to spin the galaxy around and resize it to zoom in and out with my hands and pluck cruisers and point them to the right place, I want big tactile sliders and stuff for controls, spaaaaaace

[–] cambriakilgannon@beehaw.org 3 points 1 year ago

My friend and i dreamed up a Zoids mmo, whered youd create a pilot and could fully customize a zoid. Itd have a huge open world with places to explore and fringe pvp areas where good loot was. It would have arenas where pro matches would be held from mlg players or whatever and youd be able to watch the streams live either at the stadiums or through streams on in game tv's. Winners would get real cash prizes.

[–] LoopingRiver@lemm.ee 3 points 1 year ago

A new modern take on Sim Life. More genes, neural networks, etc. I loved that game as a kid.

[–] lowleveldata@programming.dev 3 points 1 year ago (1 children)
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[–] LegendofDragoon@kbin.social 3 points 1 year ago

A VN/RPG that has romance and doesn't make it an after thought. Like in most persona games or fire emblem games or even like mass effect. When romance is a thing, once you hit that we're a couple button that's pretty much it.

But then VNs represent the opposite end of the spectrum where you make the decision to pursue someone and that's it, the entire narrative shifts to completely focus on that. I want a middle ground, where there is one structured narrative that asks the question "How might chasing down the big bad change if this person versus this person was the person most important to the main character"

Like for example of you wanted to woo the nerdy tech wizard, following his or her story might involve tracking down parts and materials to improve tech and brace against the coming of the bbeg. On the other hand of you want to romance the overeager hothead it might involve trying to take the fight to the bad guys while saving puppies and children along the way. Completely different paths with the same end goal of defeating the bbeg.

[–] Shivs@kbin.social 2 points 1 year ago

If Crusader Kings is ever combined with Mount & Blade, I'll never see daylight again.

[–] Roundcat@kbin.social 2 points 1 year ago (1 children)

I want to know what Jet St Radio for the Wii could've been. Apparently one was tossed around, but at the end of the day was rejected. Tbf, this was 2006~ Sega, and it probably would've been trash. But I will still never not be curious about what could've been.

[–] Godort@lemm.ee 2 points 1 year ago (1 children)

You've probably already heard about it, but take a look into Bomb Rush Cyberfunk. It's coming out in about a month and looks amazing.

[–] Roundcat@kbin.social 2 points 1 year ago

Ikr! I'm surprised it took so long for an indie project to fill the gap. If it's even half as good as jsrf, I'll be satisfied.

[–] Anomandaris@kbin.social 2 points 1 year ago (2 children)

I've been thinking about an ARPG based around World of Warcraft's mythic dungeons.

Scalable, multi-player, enhanceable instances where completion of more difficult versions of the instance rewards in better gear and crafting options.

The idea is that the content is created for a 5-man party (1 tank, 1 healer, 3 dps) but you can try solo it, or bring up to 20 people to massively increase the difficulty and the rewards. Instances would follow WoW dungeon's formula of trash mobs (which drop crafting materials and have rare drop chances for certain gear) pathing you towards a succession of bosses with very different, complex mechanics with stages, signaled abilities, and skill requirements.

This would include a character levelling system to unlock new class abilities and mechanisms, a party finder system, certain dungeons locked behind character level and the completion of other dungeons at a certain difficulty level. Perhaps you could extend it to add in "world bosses", massive 200-man bosses with a chance at particularly unique loot, but of course that would require a certain level of infrastructure and a game population making it justifiable.

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[–] ellabella@beehaw.org 2 points 1 year ago

Suikoden 2 gacha with branching storylines for each single character

[–] Kolanaki@yiffit.net 2 points 1 year ago* (last edited 1 year ago) (1 children)

I want several parts of several games merged together. I want DF's level of complexity, set in space, with parts of Elite Dangerous and Star Citizen, and a more comprehensive system of adjusting power to systems. Like I want to be in a big battle and if I get damaged on the right side, I have to actually route power through undamaged systems in a more complex way than just "weapons, shields, engines" with no regard to the power conduits in your ship that may or may not exist after a big hole's been blasted in ya.

I want to capture the essence of the random shit the crew says in a fight in Star Trek, without it just being a simple flip of a switch. I want "fake science" that I can perform... Like sending various forms of energy through the deflector dish to do stuff. I can't even really describe it because it's one of those things that really isn't even possible with a modern video game. It would require dynamics that I don't think you can code with traditional systems; it would need quantum computing or some kind of AI to create new elements of the game on the fly.

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