Or force them to admit they are selling it for real without all the license mumbo jumbo. They have always known what "buy now" buttons were meant to lead you to believe. And — in my humble opinion — you aren't wrong for believing that; they are.
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Next: make it so games can't suddenly lose their music license. This is so incredible annoying. I know it's depending on what the publishers negotiated, but it shouldn't be possible to suddenly patch out soundtracks because of a license expire.
Seriously. If I bought GTA before those licenses expired, my download should always have them, even if newer ones do not (which, to be clear, still sucks that that's acceptable).
I'd never even heard of this before. Wtf
Some games, like Allen Wake, have been full out removed from sale because of expired music license. There has been other cases some come back later with the music stripped.
Try downloading any GTA before 5, there will be a community guide about the missing songs and how to restore the radios.
require games to buy perpetual licenses for the music?
Other way around. Require sales of licenses to games to be perpetual. The way you phrased it means that the license holders can charge way more.
it's a distinction without a difference.
I’m not sore how downloading cars works but when I do it it feels like I own it…
Let's just face it. There isn't ever going to be a publishing company that doesn't fuck us however they can for an extra dime. Companies are machines full of people deciding whatever they have to for money.
There also will never be a way they can keep us from just copying files.
They've already invented ways to keep us from just copying files: in that they don't provide us with all of the files in a lot of cases anymore.
The power to destroy a thing is the absolute control over it
DRM violates this principle. Atreides forever
They will get around it. Instead I suggest that buy buttons should say what you're buying.
For example: Just "buy" should not be allowed.
"Buy License" or "Rent Game" for games with DRM. "Buy game" where you own your digital copy and can do whatever you want with it.
You just repeated the proposal.
"Buy game" where you own your digital copy and can do whatever you want with it.
We ain't ever seein' that one.
Just let me buy a license then download it wherever I want
"Ubisoft take note"
Ubisoft is nothing compared to Valve... You don't own anything you purchase on Steam and it's the biggest store by a huge margin, don't know why Ubisoft is mentioned specifically...
You don't own anything you purchase on Steam
Games sold on Steam are not required to use Steam's DRM. There are lots of DRM free games on Steam. Steam is only required to be installed to purchase/download them but not to run them. After download, the game files can be copied and ran on any computer without any verification.
They don't make it clear which games have steam DRM and which games have nothing at all, they only list it if it's a third party solution like denuvo.
In the unlikely event of the discontinuation of the Steam network,” Valve reps have said, “measures are in place to ensure that all users will continue to have access to their Steam games.”
If there is one think we should all have learned by now in this Era is that talk means nothing at all: there have to be hard contractual clausules along with personal punishment for those who break them or some kind of escrow system for money meant to go into that "end of life" plan for it to actually be genuine.
"Valve reps have said" is worth as much as the paper it's written on and that stuff is not even written on paper.
Except they have proven this so far to be accurate. Games that have long since been removed from sale are still downloadable for people who purchased them at the time. Which is more than others can say.
But the steam network is still around. When steam actually shuts down and no longer has the infrastructure to provide downloads for games, I have no idea what their plan is. They hypothetically could provide a way to remove the DRM, but I doubt that it's something the publishers of games would allow.
But we know that is only guaranteed for single player Valve games
And until it happens that’s meaningless
Blame devs for not creating a system for custom servers, not valve who's games do have those systems.
How do you host an Artifact server?
How do we update it to work on unsupported (read future) systems?
You got me on the first one. Artifact is definitely an exception to what I said.
As for the 2nd question, you emulate old systems.
Much like California's other good-sounding laws, the fine print is what gets you on both ends, both in the law and in the EULA you agree to when signing up that's going to say that all transactions are explicitly a terminable and revocable license.
A revocable license for a virtual "product" whereupon they absolutely do not give you back your real world dollars if they terminate said license.
There's no power imbalance in this transaction at all, no siree.
Anyway, I'm all for making backups of things. So you de-licensed me. Big whoop. I still have the file and I can still play it, and nobody can physically stop me.
If you're not receiving physical media, and you're not saving a copy to local storage, then you're not buying anything. You're renting it.
That's not even the best metric. You save Destiny 2 to local storage, but you still don't own that either.